Gaseous vs WolvenKit
Gaseous
github.comWolvenKit
github.comSide by side
| Figure | Gaseous | WolvenKit |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | Yes |
| Web | Yes | — |
| Windows | Yes | Yes |
| Linux | Yes | Yes |
| Self-hosted | Yes | Yes |
| Plans published | 1 | 2 |
| Spec score · ROM Management Software | 8.0 (#5) | 8.0 (#6) |
| Purpose | Gaseous Server manages ROMs and titles and provides basic in-browser emulation. | WolvenKit is an open-source modding tool for Cyberpunk 2077 designed to simplify and accelerate modding workflows. |
| Support | The project links users to its Discord server for community support. | The project directs users to its wiki, getting-started guides, Discord community, and a dedicated help channel. |
Plans
In their own words
Gaseous
Gaseous Server is a free, open-source self-hosted server for managing ROMs and game titles with basic in-browser emulation. It uses multiple sources to identify games and provide metadata. ROM management supports platforms listed by IGDB, while the built-in emulator covers a documented subset including Game Boy, Nintendo 64, PlayStation, Sega Saturn, and Super Nintendo. Installation options include Docker, source, Unraid, and a Windows MSI package. Windows installation is described as experimental. Setup requires MariaDB 11.1.2 or MySQL Server 8+ and FFmpeg; an IGDB API key is optional when using the Hasheous proxy. From version 2.0, authentication includes passwords, two-factor authentication, and OAuth2/OIDC, with Google, Microsoft, and custom OIDC providers documented. The project uses the AGPL-3.0 license and links to Discord for community support. Maintainers recommend avoiding internet exposure when remote access is unnecessary and state that exposure is at the user’s own risk. The free plan is a self-hosted server, so the operator supplies the database and FFmpeg.
WolvenKit
WolvenKit is a free, open-source modding tool focused on Cyberpunk 2077 and REDengine 4. It can browse, extract, modify and repack game files into archives for use in the game. The Asset Browser previews meshes and textures from base-game or user-generated archives. Its RTTI-based File Editor reads and saves REDengine files, handles in-place buffer data, and converts game files to human-readable JSON and back. Project Explorer organizes files and opens source assets such as blend, PSD and XCF files. Asset conversion tools cover listed texture and model formats, with Blender one-click imports for shaded Cyberpunk meshes. Stable and nightly builds come through GitHub releases. Windows 10/11 64-bit and Linux are supported, although Linux compatibility is described as unstable and not guaranteed. The latest .NET 10.0 runtime and x64 architecture are required.