GB Enhanced+ vs GBCC
GB Enhanced+
github.comGBCC
gbcc.devSide by side
| Figure | GB Enhanced+ | GBCC |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | Yes |
| Android | — | Yes |
| Plans published | 1 | 1 |
| Spec score · Game Boy Emulators | 7.7 (#8) | 8.6 (#1) |
Plans
In their own words
GB Enhanced+
GB Enhanced+ is a free, open-source emulator for DMG, Game Boy Color, Game Boy Advance and Pokémon Mini systems, available on Windows, Linux and macOS. Nintendo DS emulation is described as experimental. The project focuses on emulating peripherals and less common hardware, with support listed for the Wave Scanner, Wantame Card Scanner, Vaus Controller and WorkBoy. It also supports link-cable emulation, real-time clock features, save states and controller input. Configuration options include joystick haptics, accelerometer input for motion controls and netplay settings for linking emulator instances. The emulator can automatically apply an IPS or UPS patch file when it shares a name with a ROM. PDF and ODT manuals cover operation, netplay, rumble support and motion controls. Building it requires SDL 2.0, OpenGL 3.3 or greater, a C++ compiler and CMake; Windows also requires GLEW. Qt for the GUI and SDL2_net for netplay are optional. It is licensed under GPLv2. Save states from version 1.9 and earlier are incompatible with version 1.10.
GBCC
GBCC is a free Game Boy and Game Boy Color emulator written in C, with an emphasis on accurate emulation. It runs on Android, Linux, macOS, and Windows, with SDL and GTK graphical interfaces. Visual options include Dot-Matrix, Colour-Correct, and Subpixel shaders, DMG palettes, and frame blending; Colour-Correct and Subpixel are intended to reproduce Game Boy Color output accurately. It supports gamepads, adjustable turbo, screenshots, a VRAM tile display, cartridge saves with real-time clock data, and save states with automatic saving and resuming. Link emulation connects GBCC to another instance of itself. The Game Boy Printer sends output only to the terminal, and Game Boy Camera support is limited to Linux and Android. Game Boy Pocket and Super Game Boy are not supported. Installation options vary by platform, and the project describes development as ongoing but slow. Save states are binary dumps and may not work across different architectures or compilers.