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gbajs3 vs RustBoyAdvance-NG

gbajs3

github.com

RustBoyAdvance-NG

github.com

Side by side

Figuregbajs3RustBoyAdvance-NG
Price fromFreeFree
Free planYesYes
Free trial——
Open source——
WebYesYes
Windows—Yes
macOS—Yes
Linux—Yes
Android—Yes
Self-hostedYes—
Plans published11
Spec score · Game Boy Advance Emulators7.8 (#13)7.9 (#10)
DebuggerA surface level assembly debugger is available for the gbajs core only.The README documents a custom debugger requiring the debugger feature and an experimental GDB server requiring the gdb feature.

Plans

gbajs3

  • FreeFree

gbajs3 pricing →

RustBoyAdvance-NG

  • FreeFree

RustBoyAdvance-NG pricing →

In their own words

gbajs3

gbajs3 is a free, browser-based Game Boy Advance emulator for modern browsers, with no plugins required. It offers interchangeable mGBA WebAssembly and pure JavaScript gbajs cores. Both cores support a realtime clock. Controls include remappable keyboard bindings and virtual controls for desktop and mobile, alongside mobile interface support and offline progressive web app support. Fast forward is included. Save states and cheat codes work with the mGBA core, while a surface-level assembly debugger is available with the gbajs core. The project also lists a Go server for logged-in users, an Nginx server for content, an admin interface and PostgreSQL support. Self-hosting uses an environment file and Docker Compose. The setup guide says the default admin password is admin and instructs changing it after login. The README marks debugger and server enhancements as unfinished, and GitHub lists no releases.

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RustBoyAdvance-NG

RustBoyAdvance-NG is a free Nintendo Game Boy Advance emulator and debugger written in Rust. Its WebAssembly demo accepts ROM files by drag and drop, while the desktop emulator loads ROM files or ZIP archives containing .gba files. Desktop use requires a GBA BIOS binary; the project says an open-source BIOS is supported. The repository lists SDL2 and minifb desktop frontends, with minifb marked as unmaintained, plus Java JNI bindings and a terminal frontend. A proof-of-concept Android application can be opened in Android Studio and requires Rust Android targets with the NDK. The custom debugger and experimental GDB server are gated behind build features. Desktop key commands include saving and loading snapshot files, but controls cannot currently be reconfigured. Desktop builds require Rust 1.51 or later and SDL2 dependencies on Linux and macOS. The project identifies CGB audio, including four wave-generator channels, as remaining emulation work. It is distributed under the MIT License and lists Linux, macOS, Windows, web, and Android platforms.

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