GBCC vs oxGBC
GBCC
gbcc.devoxGBC
github.comSide by side
| Figure | GBCC | oxGBC |
|---|---|---|
| Price from | Free | — |
| Free plan | Yes | — |
| Free trial | — | — |
| Open source | — | — |
| Web | — | Yes |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | Yes |
| Android | Yes | Yes |
| Plans published | 1 | 0 |
| Spec score · Game Boy Emulators | 8.6 (#1) | 7.4 (#15) |
| Gameplay features | Features include gamepad support, adjustable turbo mode, frame blending, screenshots, save states and cartridge saves with real-time clock data. | It supports multiple save-state slots, optional automatic save and restore, configurable rewind, and adjustable speed with Slow and Turbo modes. |
| macOS limitation | GTK3 is disabled by default on macOS because OpenGL under GTK has poor performance, according to the README. | The macOS app is ad-hoc signed rather than signed with a paid Apple Developer ID, so Gatekeeper blocks its first launch until the user opens it manually or clears quarantine. |
Plans
In their own words
GBCC
GBCC is a free Game Boy and Game Boy Color emulator written in C, with an emphasis on accurate emulation. It runs on Android, Linux, macOS, and Windows, with SDL and GTK graphical interfaces. Visual options include Dot-Matrix, Colour-Correct, and Subpixel shaders, DMG palettes, and frame blending; Colour-Correct and Subpixel are intended to reproduce Game Boy Color output accurately. It supports gamepads, adjustable turbo, screenshots, a VRAM tile display, cartridge saves with real-time clock data, and save states with automatic saving and resuming. Link emulation connects GBCC to another instance of itself. The Game Boy Printer sends output only to the terminal, and Game Boy Camera support is limited to Linux and Android. Game Boy Pocket and Super Game Boy are not supported. Installation options vary by platform, and the project describes development as ongoing but slow. Save states are binary dumps and may not work across different architectures or compilers.
oxGBC
oxGBC is a free Rust emulator for Game Boy and Game Boy Color. One portable emulation core supports Windows, macOS, Linux, Android, and browsers through WebAssembly. The project aims for high accuracy using sub-instruction CPU timing and dot-level PPU emulation, and is validated in CI against community test suites including Blargg, Mooneye, SameSuite, DMG-acid2, CGB-acid2, CGB-acid-hell, and Magen.
Gameplay options include multiple save-state slots, optional automatic save and restore, configurable rewind, and adjustable speed with Slow and Turbo modes. Keyboard and gamepad controls are rebindable, including button combinations. Video options include visual filters, LCD frame blending, built-in or user-defined palettes, and custom GLSL shaders through an optional OpenGL backend. The desktop interface has a file browser and scans ROM directories. Listed cartridge support includes MBC0, MBC1, MBC1M, MBC2, MBC3, and MBC5, including battery-backed MBC3 real-time clock and SRAM. The project is licensed under GNU GPL version 3.0. On macOS, Gatekeeper blocks the first launch until the app is opened manually through security settings or its quarantine is cleared.