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SPECIFICTION
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GBCC vs RetroGBm

GBCC

gbcc.dev

RetroGBm

retrogbm.com

Side by side

FigureGBCCRetroGBm
Price fromFree—
Free planYes—
Free trial——
Open source——
WindowsYesYes
macOSYes—
LinuxYes—
AndroidYesYes
Plans published10
Spec score · Game Boy Emulators8.6 (#1)6.7 (#19)
ProductGBCC is a cross-platform Game Boy and Game Boy Color emulator written in C with a focus on accuracy.RetroGBm is a fast, lightweight Game Boy Color emulator written in C++ for Windows and Android.
PurposeGBCC is a cross-platform Game Boy and Game Boy Color emulator written in C, with a focus on accuracy.RetroGBm is a fast and lightweight Game Boy Color emulator for Windows and Android.

Plans

GBCC

  • GBCCFree

GBCC pricing →

RetroGBm

No plans published.

RetroGBm pricing →

In their own words

GBCC

GBCC is a free Game Boy and Game Boy Color emulator written in C, with an emphasis on accurate emulation. It runs on Android, Linux, macOS, and Windows, with SDL and GTK graphical interfaces. Visual options include Dot-Matrix, Colour-Correct, and Subpixel shaders, DMG palettes, and frame blending; Colour-Correct and Subpixel are intended to reproduce Game Boy Color output accurately. It supports gamepads, adjustable turbo, screenshots, a VRAM tile display, cartridge saves with real-time clock data, and save states with automatic saving and resuming. Link emulation connects GBCC to another instance of itself. The Game Boy Printer sends output only to the terminal, and Game Boy Camera support is limited to Linux and Android. Game Boy Pocket and Super Game Boy are not supported. Installation options vary by platform, and the project describes development as ongoing but slow. Save states are binary dumps and may not work across different architectures or compilers.

Visit gbcc.dev

RetroGBm

RetroGBm has no write-up on Specifiction yet; its figures are above.

Visit retrogbm.com