GDevelop vs jMonkeyEngine
GDevelop
gdevelop.iojMonkeyEngine
jmonkeyengine.orgSide by side
| Figure | GDevelop | jMonkeyEngine |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Web | Yes | — |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | Yes |
| iOS | Yes | Yes |
| Android | Yes | Yes |
| Plans published | 3 | 1 |
| Spec score · Game Engine Software | 8.7 (#17) | 8.8 (#12) |
| Free plan | Yes | Yes |
| Mobile export | Yes | Yes |
| Multiplayer tools | Yes | Yes |
| Scripting languages | JavaScript | Java |
| Source code model | open_source | open_source |
| Target platforms | Games can be published to desktop, web, Android, iOS, and gd.games. | Windows,macOS,Linux,Android,iOS |
Plans
In their own words
GDevelop
GDevelop is an open-source game engine for creating and publishing games with visual, drag-and-drop tools that do not require code. JavaScript is available for scripting. It supports web, Windows, macOS, Linux, iOS, and Android, with publishing destinations including Google Play, Steam, desktop, web, iOS, and gd.games. Built-in multiplayer services include lobbies, leaderboards, and player accounts. The Free plan costs nothing and includes multiplayer and online services, thousands of Asset Store assets, and Android and desktop publishing once per day. Paid plans include full access to the mobile app, and the Pro plan supports project sharing with teammates. Support options include community resources, professional Discord channels, commercial troubleshooting, and custom development. Education plans provide anonymous student accounts, project access, and classroom resources. Subscriptions can be billed monthly or yearly, with annual savings of up to 40%, and can be canceled at any time; access ends after the paid period.
jMonkeyEngine
jMonkeyEngine is a free, open-source Java game engine for developers. It targets Windows, macOS, Linux, Android, and iOS, with mobile export and multiplayer foundations. Rendering includes a GLES 3.0 backend and direct OpenGL support from versions 3.2 through 4.5. Java 11 through Java 21, Gradle builds, JVM tooling, and direct Java-library use are listed. Networking foundations cover TCP, UDP, RPC, and synchronization patterns. Physics options include rigid-body, soft-body, and vehicle simulation through Bullet, Box2D, or Jolt Physics integration. Graphics features include PBR, custom materials and shaders, bloom, FXAA, SSAO, and tone mapping. A glTF workflow is described for moving Blender materials, lighting choices, and scene setup. The BSD 3-Clause License includes no runtime fees, royalties, splash-screen requirement, or requirement to mention the engine. Setup uses an initializer, NetBeans-based SDK, or direct Java-library configuration. SDK integrations are maintained separately and may lag engine features.