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SPECIFICTION
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GGRS vs Normcore

GGRS

github.com

Normcore

normcore.io

Side by side

FigureGGRSNormcore
Price from—$49/mo
Free plan—Yes
Free trial——
Open source——
WebYesYes
WindowsYesYes
macOSYesYes
LinuxYesYes
iOS—Yes
Android—Yes
APIYes—
Self-hosted—Yes
Plans published04
Spec score · Game Networking Middleware7.7 (#19)8.4 (#6)
SecurityThe project describes GGRS as written in 100% safe Rust.Normcore Private Cloud includes Cloudflare L3/L4 DDoS protection and L7 protection built into private game servers.

Plans

GGRS

No plans published.

GGRS pricing →

Normcore

  • PublicFree
  • Pro$49 a month
  • Unlimited$49 a month
  • Enterprise SupportPriced on request

Normcore pricing →

In their own words

GGRS

GGRS has no write-up on Specifiction yet; its figures are above.

Visit github.com

Normcore

Normcore is a networking solution for Unity multiplayer applications. It provides networked physics, persistent spaces, voice chat and XR support, with EasySync for synchronizing properties without code; that component can also be converted to a C# RealtimeComponent. Voice over IP and audio streaming can be added to a prefab using a Unity component. For Unity WebGL builds, it supports multiplayer and voice chat through WebRTC without code modifications. The service is aimed at desktop, console, mobile, VR, AR and WebGL projects, with game servers across cloud providers that select regions based on client latency. Normcore Private offers deployment on dedicated cloud servers or on-premises hardware, with support for custom server-side C# or C++ plugins. Its Public plan is free and includes 100 room hours and 120GB of bandwidth per month. Pro costs $49 a month and includes 10,000 room hours and 3TB of bandwidth. Unlimited costs $49 a month plus usage beyond 10,000 room hours and 3TB of bandwidth.

Visit normcore.io