GitHub CodeQL vs NeXium
GitHub CodeQL
codeql.github.comNeXium
nexium-emu.orgSide by side
| Figure | GitHub CodeQL | NeXium |
|---|---|---|
| Price from | $30/mo | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Web | Yes | — |
| Windows | Yes | Yes |
| macOS | Yes | — |
| Linux | Yes | Yes |
| Android | — | Yes |
| Self-hosted | Yes | — |
| Plans published | 5 | 1 |
| Spec score · Nintendo Switch Emulators | 8.7 (#3) | 8.4 (#4) |
Plans
GitHub CodeQL
- Free for research and open sourceFree
- GitHub Code Security$30 a month
- CodeQL for open source and researchFree
- GitHub Code Security$30 a month
- GitHub Free with CodeQL code scanningPrice not published
In their own words
GitHub CodeQL
GitHub CodeQL has no write-up on Specifiction yet; its figures are above.
NeXium
NeXium is an in-development Nintendo Switch emulator for Windows, Linux, and Android. Written in Rust, it uses Vulkan graphics and lets users choose between Dynarmic and Rustarmic AArch64 JIT backends at runtime. It loads .nro homebrew with controller input, and can open decrypted .dxci and .dnsp containers; commercial-game play, saves, and service coverage vary by title. Its library scans NRO, DXCI, and DNSP entries and includes metadata, artwork, profiles, favorites, Quick Launch, and controller navigation. The renderer supports depth, blending, culling, block-linear textures, BC/ASTC formats, and sRGB decoding. NeXium translates guest shaders to SPIR-V and retains per-title and per-device caches, with asynchronous workers for prebuilding. The Android port boots, renders, and plays audio on a real device, with settings, ROM import, and a performance HUD. NeXium is free, open source, and MIT-licensed; builds and features are not paywalled. The project says it needs no proprietary Nintendo firmware, keys, or system files, and advises using only legally owned software.