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SPECIFICTION
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GitHub CodeQL vs TrenchBroom

GitHub CodeQL

codeql.github.com

TrenchBroom

trenchbroom.github.io

Side by side

FigureGitHub CodeQLTrenchBroom
Price from$30/moFree
Free planYesYes
Free trial——
Open source——
WebYes—
WindowsYesYes
macOSYesYes
LinuxYesYes
Self-hostedYes—
Plans published51
Spec score · Game Modding Tools8.6 (#2)7.3 (#19)
PurposeCodeQL is a language and toolchain for code analysis that treats code as data.TrenchBroom is a level editor for brush-based game engines such as Quake, Quake 2, and Hexen 2.

Plans

GitHub CodeQL

  • Free for research and open sourceFree
  • GitHub Code Security$30 a month
  • CodeQL for open source and researchFree
  • GitHub Code Security$30 a month
  • GitHub Free with CodeQL code scanningPrice not published

GitHub CodeQL pricing →

TrenchBroom

  • TrenchBroomFree

TrenchBroom pricing →

In their own words

GitHub CodeQL

GitHub CodeQL has no write-up on Specifiction yet; its figures are above.

Visit codeql.github.com

TrenchBroom

TrenchBroom is a free level editor for brush-based engines such as Quake, Quake 2, and Hexen 2. It provides a 3D workspace alongside up to three 2D views. Brush editing includes vertex changes, clipping, scaling, shearing, and constructive solid geometry operations for merging, subtracting, or hollowing shapes. A UV view handles textures and supports multiple material collections. The entity browser accepts drag-and-drop placement and definitions from FGD, ENT, and DEF files, while model display includes mdl, md2, md3, bsp, and dkm formats. An issue browser filters map problems, helps resolve them, and offers automatic quick fixes. TrenchBroom can call external compilers and launch game engines, but those compilation tools are separate. It supports several Quake, Valve, Hexen 2, and package formats. The 2026.2 requirements list Windows 10 1903+, Linux with glibc 2.33+, or macOS 13+, with OpenGL 2.1 and GLSL 1.2 hardware.

Visit trenchbroom.github.io