GitHub CodeQL vs UAssetGUI
GitHub CodeQL
codeql.github.comUAssetGUI
github.comSide by side
| Figure | GitHub CodeQL | UAssetGUI |
|---|---|---|
| Price from | $30/mo | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Web | Yes | — |
| Windows | Yes | Yes |
| macOS | Yes | — |
| Linux | Yes | Yes |
| Self-hosted | Yes | — |
| Plans published | 5 | 1 |
| Spec score · Game Modding Tools | 8.6 (#2) | 7.8 (#12) |
| Purpose | CodeQL is a language and toolchain for code analysis that treats code as data. | UAssetGUI is a tool for low-level examination and modification of Unreal Engine game assets by hand. |
Plans
GitHub CodeQL
- Free for research and open sourceFree
- GitHub Code Security$30 a month
- CodeQL for open source and researchFree
- GitHub Code Security$30 a month
- GitHub Free with CodeQL code scanningPrice not published
In their own words
GitHub CodeQL
GitHub CodeQL has no write-up on Specifiction yet; its figures are above.
UAssetGUI
UAssetGUI is a desktop tool for examining and modifying Unreal Engine game assets by hand. It supports .uasset, .umap, .usmap, .utoc and .ucas files, as well as JSON. Windows is supported directly; Linux setup runs the Windows executable through Wine. Command-line arguments can export and import UAssetAPI JSON without opening the graphical interface, and custom C# scripts can extend the program. Portable mode, available in v1.1.0 or later, keeps configuration and saved mappings in a Data folder beside the executable. The v1.1.0 release added opening and saving .utoc and .ucas containers through built-in retoc integration. Pre-built binaries and an experimental build are available from the repository’s Releases page. Release notes report support for Unreal Engine 5.6 and 5.7, while earlier notes identify limits for some Unreal Engine asset support. UAssetGUI is free under the MIT License, which provides the software without warranty. The maintainer announced retirement from UAssetGUI development, though future contributors or releases might follow.