GitHub CodeQL vs xEdit
GitHub CodeQL
codeql.github.comxEdit
github.comSide by side
| Figure | GitHub CodeQL | xEdit |
|---|---|---|
| Price from | $30/mo | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Web | Yes | — |
| Windows | Yes | Yes |
| macOS | Yes | — |
| Linux | Yes | — |
| Self-hosted | Yes | — |
| Plans published | 5 | 1 |
| Spec score · Game Modding Tools | 8.6 (#2) | 7.0 (#23) |
| Purpose | CodeQL is a language and toolchain for code analysis that treats code as data. | xEdit is an editing and conflict-resolution tool for Bethesda game plugins from Oblivion through Starfield. |
Plans
GitHub CodeQL
- Free for research and open sourceFree
- GitHub Code Security$30 a month
- CodeQL for open source and researchFree
- GitHub Code Security$30 a month
- GitHub Free with CodeQL code scanningPrice not published
In their own words
GitHub CodeQL
GitHub CodeQL has no write-up on Specifiction yet; its figures are above.
xEdit
xEdit is a free Windows utility for editing Bethesda game plugins and resolving potential mod conflicts. Its documentation covers Enderal, Oblivion, Skyrim, Fallout 3, Fallout: New Vegas, Fallout 4, Fallout 76 and Starfield modes. The tool can remove extraneous or duplicated references, repair deleted references, merge plugins and check for mismatches between module files and xEdit record definitions. Quick Auto Clean automates cleaning while saving intermediate steps, and users can review its changes afterward. Cleaning workflows can be configured with Mod Organizer 2, Vortex and Wrye Bash, and can produce a LOOT report. Supported formats include TES3, TES4, FO3, FNV, TES5, SSE, FO4, FO76, SF1, BSA and BA2. Documentation is provided in the Tome of xEdit. Builds are distributed through Discord, while feature requests and bug reports go to GitHub. The license is MPL-2.0.