glmark2 vs VRMark
glmark2
github.comVRMark
benchmarks.ul.comSide by side
| Figure | glmark2 | VRMark |
|---|---|---|
| Price from | — | $132.92/mo |
| Free plan | — | Yes |
| Free trial | — | — |
| Open source | — | — |
| Windows | Yes | Yes |
| Linux | Yes | — |
| Android | Yes | Yes |
| Plans published | 0 | 4 |
| Spec score · Game Benchmark Software | 7.6 (#11) | 7.6 (#13) |
| Purpose | glmark2 is an OpenGL 2.0 and OpenGL ES 2.0 benchmark. | VRMark benchmarks VR performance and indicates whether a PC meets the requirements for HTC Vive and Oculus Rift. |
Plans
VRMark
- VRMark Basic EditionFree
- VRMark Professional Edition for Android$499, paid once
- VRMark Professional Edition$1,595 a year
- VRMark Advanced EditionPrice not published
In their own words
glmark2
glmark2 is a free graphics benchmark for OpenGL 2.0 and OpenGL ES 2.0. Its default suite runs scenes covering workloads such as building, textures, shading, bump, buffers, terrain, and shadows, then prints a glmark2 score. Users can specify custom benchmarks through command-line options or benchmark files. Results can be exported to XML or CSV, and available result details include CPU time and shader compilation time. The project documents Linux builds for DRM, Wayland, and X11, including desktop GL and GLESv2 variants, and provides instructions for building and installing an Android APK. Windows support is recorded through WGL and ANGLE-EGL. Building uses Meson and Ninja and requires Meson 0.47 or newer, libpng 1.6, window-system development files, and applicable GL or GLES libraries. On Android, arguments can come through an intent extra or an arguments file, with intent arguments taking precedence when supplied. The Android version ignores several X11 options, including validation, off-screen, fullscreen, and scene-list options. The project is licensed under GPLv3 and is provided without warranty.
VRMark
VRMark benchmarks virtual reality performance and indicates whether a PC meets the requirements for HTC Vive and Oculus Rift. Its PC edition includes Orange Room, Cyan Room, and Blue Room tests; Blue Room renders at 5120 × 2880 resolution. Tests and experiences can run on a desktop monitor without a headset or on a connected headset. Advanced and Professional editions include detailed results and hardware monitoring charts. Professional Edition adds private offline results, command-line automation, Testdriver compatibility, commercial licensing, and priority support by email and phone. The Android edition offers Peak, Sustained, and Experience modes, with Sustained Mode able to estimate VR battery life. Basic Edition is free for personal use; Advanced Edition includes custom settings and offline results. The PC edition requires 64-bit Windows 7 with Service Pack 1 or later, a dual-core CPU with SSE 4.1, 2 GB memory, DirectX 11 graphics with 1.5 GB memory, and 2 GB free storage. Professional Edition costs $1,595 a year, and Professional Edition for Android costs $499, paid once.