GnGeo vs MVSPSP
GnGeo
github.comMVSPSP
github.comSide by side
| Figure | GnGeo | MVSPSP |
|---|---|---|
| Price from | Free | — |
| Free plan | Yes | — |
| Free trial | — | — |
| Open source | — | — |
| Linux | Yes | — |
| Self-hosted | — | Yes |
| Plans published | 1 | 0 |
| Spec score · Neo Geo Emulators | 8.3 (#1) | 7.3 (#11) |
| License | The README says the original code is GPLv2 with a special linking exception and warns that commercial use of GnGeo as a whole is forbidden because of MAME code licensing. | The repository is public and displays a GPL-3.0 license. |
| Purpose | GnGeo is a NeoGeo emulator for Linux and possibly other Unix systems. | MVSPSP is an emulator for the Neo-Geo MVS and AES systems. |
Plans
In their own words
GnGeo
GnGeo is a free NeoGeo emulator for Linux, with the project also describing possible support for other Unix systems. It runs NeoGeo ROM sets identified by their MAME names; the listed example starts Metal Slug with `gngeo mslug`. Command-line options include home, arcade, and unibios modes, as well as fullscreen display, scaling, interpolation, raster interrupts, blitters, and visual effects. Sound and joystick support, player controls, and hotkeys are configurable. Settings can be supplied on the command line or in user and per-game configuration files. The project describes graphical frontends with features such as game previews and configuration options. GnGeo requires SDL 1.2.x, libz, and a NeoGeo BIOS; NASM 0.98 is optional for i386 assembly optimization. Games must be ZIP files, while the BIOS must not be, and the default search location is `$prefix/share/gngeo/`. The README describes a source build using `./configure`, `make`, and `make install`. The repository lists no releases, and its licensing notes forbid commercial use of GnGeo as a whole because of included code and licensing.
MVSPSP
MVSPSP is a free, self-hosted emulator for Neo-Geo MVS and AES systems, with PSP as its supported platform. The repository is public under the GPL-3.0 license. Before playing, you must create a game cache; afterward, some files used to create that cache can be removed from the ZIP archive. The project describes modified builds compatible with HBL and identifies those versions as based on emulator releases 2.2.1 and 2.3.1. Version 2.2.0 added ROM sets supported through MAME 0.119 and bootleg sets supported by MAME Plus!. Build options include save and load states, AdHoc multiplayer, a command list, Japanese UI, and 32-bit UI drawing. AdHoc requires KERNEL_MODE, and the readme recommends disabling 32-bit drawing outside NCDZPSP to reduce memory use. PSP-2000 expanded memory is available when compiled with PSP_SLIM, while a cache remains required. The listed build environment is Cygwin with PSPSDK revision 2318.