Skip to content
SPECIFICTION
Get listed

GoNES vs Nintengo

GoNES

github.com

Nintengo

github.com

Side by side

FigureGoNESNintengo
Price fromFree—
Free planYes—
Free trial——
Open source——
WebYesYes
WindowsYesYes
macOSYesYes
LinuxYesYes
Plans published10
Spec score · NES Emulators8.7 (#1)6.9 (#21)
LicenseThe repository identifies its license as Apache-2.0.The repository identifies its license as GPL-2.0.
Mapper supportThe README lists mappers 0, 1, 2, 3, 4, 7, 69, and 71, covering 84.34% of official NES games according to the project.The listed supported mappers are NROM, MMC1, UNROM, CNROM, MMC3, ANROM, and MMC2.
PurposeGoNES is an NES emulator written in Go.Nintengo is an NES emulator written in Go.
SecurityThe repository page shows a Security and quality section with 0 items.The project page does not state security or compliance certifications.

Plans

GoNES

  • GoNESFree

GoNES pricing →

Nintengo

No plans published.

Nintengo pricing →

In their own words

GoNES

GoNES is a free, open-source NES emulator written in Go. It runs on Windows, macOS, Linux and web browsers; the browser version compiles to WebAssembly, and the project links to a hosted instance. At startup, the app opens a file picker for selecting a .nes ROM, and it can also be launched from a terminal with a ROM file argument. The project lists support for mappers 0, 1, 2, 3, 4, 7, 69 and 71, which it says cover 84.34% of official NES games. Keyboard controls for two players are configurable. Save-state, load-state and undo bindings are listed. GoNES creates a configuration file on first run, with its location documented for each desktop platform. Release downloads are provided, and macOS installation through Homebrew is documented. Source installation is also documented. Building requires OpenGL development libraries because rendering uses Ebitengine. The project says its GUI renders, but menu options still need to be added.

Visit github.com

Nintengo

Nintengo is a free NES emulator written in Go. It runs .nes files directly or inside ZIP archives and supports NTSC and PAL regions. Desktop build instructions cover Mac OS X, Linux, and Windows; a WebAssembly build can run in a browser using a local web server, with Go 1.11 or higher required for WebAssembly support. Battery-backed saves use .sav files, while save states use .nst files. Two-player netplay is available through listen and connect options. The emulator can capture JPEG screenshots, record GIF video, and record WAV audio. Its controls include keyboard input, pause and stepping, reset, save and load state, and fast-forward options. Debugging features include CPU instruction decoding, CPU and memory profiling, and an HTTP service address. Listed mapper support includes NROM, MMC1, UNROM, CNROM, MMC3, ANROM, and MMC2. Audio is a work in progress, with all channels working in some capacity. The project is published under the GPL-2.0 license.

Visit github.com