GoNES vs no$nes
GoNES
github.comno$nes
problemkaputt.deSide by side
| Figure | GoNES | no$nes |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Web | Yes | — |
| Windows | Yes | Yes |
| macOS | Yes | — |
| Linux | Yes | — |
| Plans published | 1 | 1 |
| Spec score · NES Emulators | 8.7 (#1) | 7.0 (#19) |
| Emulation coverage | The README lists mappers 0, 1, 2, 3, 4, 7, 69, and 71 as supported, covering 84.34% of official NES games. | The v1.1 release notes list PC10 and VS Unisystem emulation, plus a rough FamicomBox emulation limited to its menu without games. |
| Maker | The GitHub profile identifies Gabe Cook as the project maker and lists Oklahoma City, Oklahoma, USA as his location. | The about page identifies Martin Korth and says he was born in Hamburg and still lives there. |
| Purpose | GoNES is an NES emulator written in Go. | no$nes is a NES/FDS/PC10/VS emulator and debugger for Windows. |
Plans
In their own words
GoNES
GoNES is a free, open-source NES emulator written in Go. It runs on Windows, macOS, Linux and web browsers; the browser version compiles to WebAssembly, and the project links to a hosted instance. At startup, the app opens a file picker for selecting a .nes ROM, and it can also be launched from a terminal with a ROM file argument. The project lists support for mappers 0, 1, 2, 3, 4, 7, 69 and 71, which it says cover 84.34% of official NES games. Keyboard controls for two players are configurable. Save-state, load-state and undo bindings are listed. GoNES creates a configuration file on first run, with its location documented for each desktop platform. Release downloads are provided, and macOS installation through Homebrew is documented. Source installation is also documented. Building requires OpenGL development libraries because rendering uses Ebitengine. The project says its GUI renders, but menu options still need to be added.