Google Play Billing vs ProtectMyGame
Google Play Billing
developer.android.comProtectMyGame
protectmygame.comSide by side
| Figure | Google Play Billing | ProtectMyGame |
|---|---|---|
| Price from | Free | €9.99/mo |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Windows | — | Yes |
| Android | Yes | — |
| API | Yes | — |
| Plans published | 1 | 2 |
| Spec score · Game DRM Software | 8.5 (#5) | 8.6 (#4) |
| Purpose | Google Play's billing system lets developers sell digital products and content in Android apps through one-time purchases or subscriptions. | ProtectMyGame says its suite helps Unity 3D game developers deter cracking, cheating, and reverse engineering. |
Plans
In their own words
Google Play Billing
Google Play Billing lets developers sell digital products and content in Android apps through one-time purchases or subscriptions. It is for digital items; developers selling physical goods or services are directed to the Google Pay SDK. One-time products may be consumable for repeat purchases or non-consumable for a lasting benefit, and can grant permanent access or a particular non-renewable use. Subscriptions grant defined benefits for a set period and support base plans, offers, prepaid plans, and add-on entitlements. The Play Billing Library connects an Android app with Google Play Services to retrieve localized offerings and launch purchase flows. Google recommends a secure backend using the Play Developer API for purchase verification and subscription management. That API can check purchase status and modify or cancel recurring purchases. Cloud Pub/Sub delivers notifications about changes to Google Play-managed subscriptions. Purchases that are not acknowledged within three days are automatically refunded. Google says service fees vary by developer and transaction; its overview says 97% of developers distribute apps and use Google Play at no charge, and 99% of developers subject to a service fee are eligible for a fee of 15% or less through available programs. The listed plan is free.
ProtectMyGame
ProtectMyGame is a Windows suite for Unity 3D developers seeking to deter cracking, cheating, and reverse engineering. Unity Obfuscator works inside the Unity Editor, obfuscating C# scripts during compilation. Developers can select methods to protect while leaving public APIs and moddable systems readable, including anti-cheat, licensing, and core logic. Code Protector encrypts executables with compression and anti-tampering protection. Resource Packer packages up to 2GB, with automatic extraction and ZIP64 support. The free plan is listed at free and allows five protected files; Code Protector and Resource Packer each allow five files up to 200MB, available for 24 hours. Premium is billed monthly; the page displays 9.99€ beside 14.99€ with a discount label. It lists unlimited files, all tools, a custom API key, and Unity 3D exclusive compatibility.