Grace Anticheat vs Intave
Grace Anticheat
github.comIntave
intave.acSide by side
| Figure | Grace Anticheat | Intave |
|---|---|---|
| Price from | Free | €0.79/mo |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Web | — | Yes |
| Self-hosted | Yes | Yes |
| Plans published | 1 | 3 |
| Spec score · Minecraft Anti-Cheat Plugins | 7.4 (#19) | 8.7 (#1) |
| Spec score · Minecraft anti-cheat plugins | 7.6 (#19) | 9.2 (#1) |
Plans
In their own words
Grace Anticheat
Grace Anticheat is a free, self-hosted anticheat for Java Minecraft servers. It targets closet cheating, ghost cheating and blatant hacking through rules-based detection and statistical analysis of player behavior. Servers can run a proxy arrangement with a Velocity plugin and Paper companion plugin, or choose a standalone Paper plugin without Velocity. The proxy setup requires Velocity 3.3.0 or later, Paper 1.19 or later and Java 21 or later; the standalone listing covers Minecraft Java 1.19.x, 1.20.x and 1.21.x. Grace can alert staff in-game and send formatted Discord webhook embeds. Configuration supports teleporting players back on hard alerts, kicking on action alerts and optional automatic bans, disabled by default. Staff commands expose engine status, evidence summaries, alert controls, violation history and configuration reloads. Grace is beta 0.1.0 and actively developed. Its API and related components are open source, while detection logic, model weights and threshold tuning are closed source.
Intave
Intave is a server-side cheating solution for Minecraft servers running Spigot. Its detection approach emulates game code, compares results, and corrects them. Movement and combat cheat detection are listed for every plan; Base and Enterprise also include combat automation and build automation detection. Available enforcement actions include notifications, movement corrections, kicks, temporary or permanent bans, custom proxy commands, and other server responses. Replay analysis is available. Intave is multithreaded and says it supports any player count, with a workflow up to 50 times faster than equivalent game code and the ability to sustain thousands of players. Some detections require an active internet connection. Plans include a free tier and Base and Enterprise, each listed at €79 a month, billed per kilo player-hour. Enterprise is available from 100kPH per month; one kPH represents one thousand hours of playtime. Optional components include automatic updates, storage integrations, and a runtime agent that temporarily patches server classes without permanently changing the server jar.