GrafX2 vs InkForge
GrafX2
grafx2.gitlab.ioInkForge
inkforge.ilans.netSide by side
| Figure | GrafX2 | InkForge |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Windows | Yes | Yes |
| macOS | — | Yes |
| Linux | Yes | Yes |
| Plans published | 1 | 1 |
| Spec score · Digital Painting Software | 8.3 (#11) | 7.7 (#26) |
| Brushes | The help includes brush picking, flipping, rotation, stretching, distortion, outlining, nibbling, and brush effects. | The brush engine has six procedural texture tips and maps pen pressure to size and opacity. |
| File formats | The documentation lists support for PNG, GIF, BMP, PCX, TIFF, ICO, and numerous retro-computer image formats. | Native .inkforge projects preserve layers and frames, and the app exports PNG, JPEG, and TIFF. |
| License | GrafX2 is free software distributed under the GNU General Public License version 2. | The maker describes InkForge as open source and free under the MIT license. |
Plans
In their own words
InkForge
InkForge is a GPU-backed raster drawing app with a stamp-based brush engine, layers, selection tools, animation and an AI panel. Its six procedural texture tips support pressure control of brush size and opacity. The app offers unlimited layers, twelve blend modes, clipping masks and non-destructive layer effects. Its frame-by-frame timeline supports duplication, onion-skinning and adjustable FPS, with GIF or WebM export. Native .inkforge projects preserve layers and frames; export formats include PNG, JPEG and TIFF. The AI panel lists fourteen modes, including style transfer, sketch-to-painting, inpainting and background removal. Generation can use Gemini or Replicate with the user's own key, or a local ComfyUI graph. The maker says keys are stored locally and the ComfyUI path stays on the machine. InkForge is free and open source under the MIT license. It lists Windows, macOS and Linux support, while download requirements specify Windows 10+ and macOS 13+. The maker describes cross-platform development as active and the native macOS build as the original Swift implementation.