GS2-Matchmaking vs Xsolla Backend
GS2-Matchmaking
docs.gs2.ioXsolla Backend
docs.xsolla.cloudSide by side
| Figure | GS2-Matchmaking | Xsolla Backend |
|---|---|---|
| Price from | $1,000/mo | Free |
| Free plan | Yes | Yes |
| Free trial | Yes | — |
| Open source | — | — |
| Web | Yes | Yes |
| Windows | Yes | — |
| macOS | Yes | — |
| Linux | Yes | — |
| iOS | Yes | — |
| Android | Yes | — |
| API | Yes | Yes |
| Self-hosted | Yes | Yes |
| Plans published | 7 | 1 |
| Spec score · Game Matchmaking Software | 9.1 (#5) | 7.4 (#25) |
| Founded | 2016 | 2005 |
| Headquarters | Setagaya-ku, Tokyo, Japan | Los Angeles, California, United States |
| Purpose | GS2-Matchmaking groups players based on conditions and can be used to find opponents. | Xsolla Backend is a low-code platform for scalable, cross-play multiplayer games. |
| Support | Basic support is free through the forum, while Business Support is listed at 3,000 USD per month and includes up to 15 hours of support. | The documentation offers free support through the Xsolla Backend Discord community. |
Plans
GS2-Matchmaking
- IndividualFree
- IndividualFree
- Professional Service$200, paid once
- Prototyping$1,000 a month
- Business Support$3,000 a month
- EnterprisePriced on request
- ProfessionalPrice not published
In their own words
GS2-Matchmaking
GS2-Matchmaking is a managed service for grouping game players by conditions and finding opponents. In standard matchmaking, a player creates a gathering and others may join when they meet its requirements; it is deleted after reaching its required player count. Conditions can include up to five player attributes, role capacities, ratings, allowlists, and blacklists. Ratings follow a Glicko-2-based process, starting at 1500 and changing with game results. Party tokens allow gatherings with existing party members; player tokens last 3 minutes and party tokens last 10 minutes. Season matchmaking keeps gatherings for a specified period and supports up to 1000 players, but only searches by GS2-Experience rank and does not allow players to leave during the season. The service supports latency or region matching and server allocation. SDKs cover Unity, Unreal Engine 5, Godot 4, Go, PHP, Java, C#, TypeScript, and Python. The Individual plan is free for eligible users, subject to request-rate thresholds and a GS2 logo requirement at launch.
Xsolla Backend
Xsolla Backend has no write-up on Specifiction yet; its figures are above.