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SPECIFICTION
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GxGeo vs MVSPSP

GxGeo

wiibrew.org

MVSPSP

github.com

Side by side

FigureGxGeoMVSPSP
Price from——
Free plan——
Free trial——
Open source——
Self-hosted—Yes
Plans published00
Spec score · Neo Geo Emulators6.9 (#14)7.3 (#11)
LicenseThe page lists the license as GPLv2.The repository is public and displays a GPL-3.0 license.
PurposeGxGeo is a Neo-Geo AES/MVS arcade emulator for Wii, ported from the open-source GnGeo emulator.MVSPSP is an emulator for the Neo-Geo MVS and AES systems.

In their own words

GxGeo

GxGeo is a free Wii-family emulator for Neo-Geo AES and MVS games. It is a port of the open-source GnGeo emulator and is licensed under GPLv2. Supported platforms listed are Wii, vWii mode on Wii U, and Wii Mini. The project is described as an early version with some bugs. ROMs larger than 25 MB do not work because of memory limitations, although some ROMs can be modified to run. Installation requires extracting the ZIP to an SD card and placing zipped ROMs and BIOS files in /sd/gxgeo/roms. The instructions require 000-lo.lo and sfix.sfx, and describe country and system BIOS files; uni-bios.rom can substitute for a country or system file. Play is supported through a GameCube controller or Wii Remote. A GameCube controller in port 1 takes priority for player 1, while the Wiimote controls player 2. Downloads are linked through Google Code, Homebrew Browser, and Open Shop Channel. Open Shop Channel lists version 20101119.

Visit wiibrew.org

MVSPSP

MVSPSP is a free, self-hosted emulator for Neo-Geo MVS and AES systems, with PSP as its supported platform. The repository is public under the GPL-3.0 license. Before playing, you must create a game cache; afterward, some files used to create that cache can be removed from the ZIP archive. The project describes modified builds compatible with HBL and identifies those versions as based on emulator releases 2.2.1 and 2.3.1. Version 2.2.0 added ROM sets supported through MAME 0.119 and bootleg sets supported by MAME Plus!. Build options include save and load states, AdHoc multiplayer, a command list, Japanese UI, and 32-bit UI drawing. AdHoc requires KERNEL_MODE, and the readme recommends disabling 32-bit drawing outside NCDZPSP to reduce memory use. PSP-2000 expanded memory is available when compiled with PSP_SLIM, while a cache remains required. The listed build environment is Cygwin with PSPSDK revision 2318.

Visit github.com