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HaxeFlixel vs jMonkeyEngine

HaxeFlixel

haxeflixel.com

jMonkeyEngine

jmonkeyengine.org

Side by side

FigureHaxeFlixeljMonkeyEngine
Price fromFreeFree
Free planYesYes
Free trial——
Open source——
WebYes—
WindowsYesYes
macOSYesYes
LinuxYesYes
iOSYesYes
AndroidYesYes
Plans published11
Spec score · Game Engine Software8.3 (#44)8.8 (#12)
Founded20112004
Free planYesYes
Mobile exportYesYes
PurposeHaxeFlixel is an open source 2D game engine for creating cross-platform games from one codebase.jMonkeyEngine describes itself as a code-first Java game engine for developers.
Scripting languagesHaxeJava
Source code modelopen_sourceopen_source
SupportThe community page directs users to Discord, GitHub Discussions, and the Stack Overflow tag, and identifies Discord as the most active channel.The maker directs support questions to its community hub and also lists Discord, email, and GitHub issues as contact channels.
Target platformsHTML5,Windows,macOS,Linux,iOS,AndroidWindows,macOS,Linux,Android,iOS
TargetsThe documented targets are Windows, Mac, Linux, iOS, Android, Flash, and HTML5 through OpenFL.The engine says Java games can target Windows, macOS, Linux, Android, and iOS.

Plans

HaxeFlixel

  • FreeFree

HaxeFlixel pricing →

jMonkeyEngine

  • jMonkeyEngineFree

jMonkeyEngine pricing →

In their own words

HaxeFlixel

HaxeFlixel has no write-up on Specifiction yet; its figures are above.

Visit haxeflixel.com

jMonkeyEngine

jMonkeyEngine is a free, open-source Java game engine for developers. It targets Windows, macOS, Linux, Android, and iOS, with mobile export and multiplayer foundations. Rendering includes a GLES 3.0 backend and direct OpenGL support from versions 3.2 through 4.5. Java 11 through Java 21, Gradle builds, JVM tooling, and direct Java-library use are listed. Networking foundations cover TCP, UDP, RPC, and synchronization patterns. Physics options include rigid-body, soft-body, and vehicle simulation through Bullet, Box2D, or Jolt Physics integration. Graphics features include PBR, custom materials and shaders, bloom, FXAA, SSAO, and tone mapping. A glTF workflow is described for moving Blender materials, lighting choices, and scene setup. The BSD 3-Clause License includes no runtime fees, royalties, splash-screen requirement, or requirement to mention the engine. Setup uses an initializer, NetBeans-based SDK, or direct Java-library configuration. SDK integrations are maintained separately and may lag engine features.

Visit jmonkeyengine.org