HaxeFlixel vs jMonkeyEngine
HaxeFlixel
haxeflixel.comjMonkeyEngine
jmonkeyengine.orgSide by side
| Figure | HaxeFlixel | jMonkeyEngine |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Web | Yes | — |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | Yes |
| iOS | Yes | Yes |
| Android | Yes | Yes |
| Plans published | 1 | 1 |
| Spec score · Game Engine Software | 8.3 (#44) | 8.8 (#12) |
| Founded | 2011 | 2004 |
| Free plan | Yes | Yes |
| Mobile export | Yes | Yes |
| Purpose | HaxeFlixel is an open source 2D game engine for creating cross-platform games from one codebase. | jMonkeyEngine describes itself as a code-first Java game engine for developers. |
| Scripting languages | Haxe | Java |
| Source code model | open_source | open_source |
| Support | The community page directs users to Discord, GitHub Discussions, and the Stack Overflow tag, and identifies Discord as the most active channel. | The maker directs support questions to its community hub and also lists Discord, email, and GitHub issues as contact channels. |
| Target platforms | HTML5,Windows,macOS,Linux,iOS,Android | Windows,macOS,Linux,Android,iOS |
| Targets | The documented targets are Windows, Mac, Linux, iOS, Android, Flash, and HTML5 through OpenFL. | The engine says Java games can target Windows, macOS, Linux, Android, and iOS. |
Plans
In their own words
HaxeFlixel
HaxeFlixel has no write-up on Specifiction yet; its figures are above.
jMonkeyEngine
jMonkeyEngine is a free, open-source Java game engine for developers. It targets Windows, macOS, Linux, Android, and iOS, with mobile export and multiplayer foundations. Rendering includes a GLES 3.0 backend and direct OpenGL support from versions 3.2 through 4.5. Java 11 through Java 21, Gradle builds, JVM tooling, and direct Java-library use are listed. Networking foundations cover TCP, UDP, RPC, and synchronization patterns. Physics options include rigid-body, soft-body, and vehicle simulation through Bullet, Box2D, or Jolt Physics integration. Graphics features include PBR, custom materials and shaders, bloom, FXAA, SSAO, and tone mapping. A glTF workflow is described for moving Blender materials, lighting choices, and scene setup. The BSD 3-Clause License includes no runtime fees, royalties, splash-screen requirement, or requirement to mention the engine. Setup uses an initializer, NetBeans-based SDK, or direct Java-library configuration. SDK integrations are maintained separately and may lag engine features.