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SPECIFICTION
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Hazel Networking vs Normcore

Hazel Networking

github.com

Normcore

normcore.io

Side by side

FigureHazel NetworkingNormcore
Price from—$49/mo
Free plan—Yes
Free trial——
Open source——
Web—Yes
Windows—Yes
macOS—Yes
Linux—Yes
iOS—Yes
Android—Yes
Self-hosted—Yes
Plans published04
Spec score · Game Networking Middleware5.6 (#27)8.4 (#6)

Plans

Hazel Networking

No plans published.

Hazel Networking pricing →

Normcore

  • PublicFree
  • Pro$49 a month
  • Unlimited$49 a month
  • Enterprise SupportPriced on request

Normcore pricing →

In their own words

Hazel Networking

Hazel Networking has no write-up on Specifiction yet; its figures are above.

Visit github.com

Normcore

Normcore is a networking solution for Unity multiplayer applications. It provides networked physics, persistent spaces, voice chat and XR support, with EasySync for synchronizing properties without code; that component can also be converted to a C# RealtimeComponent. Voice over IP and audio streaming can be added to a prefab using a Unity component. For Unity WebGL builds, it supports multiplayer and voice chat through WebRTC without code modifications. The service is aimed at desktop, console, mobile, VR, AR and WebGL projects, with game servers across cloud providers that select regions based on client latency. Normcore Private offers deployment on dedicated cloud servers or on-premises hardware, with support for custom server-side C# or C++ plugins. Its Public plan is free and includes 100 room hours and 120GB of bandwidth per month. Pro costs $49 a month and includes 10,000 room hours and 3TB of bandwidth. Unlimited costs $49 a month plus usage beyond 10,000 room hours and 3TB of bandwidth.

Visit normcore.io