Hell2Modding vs ModTek
Hell2Modding
github.comModTek
github.comSide by side
| Figure | Hell2Modding | ModTek |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | — | Yes |
| Plans published | 1 | 1 |
| Spec score · Game Mod Loaders | 7.6 (#15) | 7.7 (#11) |
| License | The GitHub repository lists an MIT license. | The GitHub repository identifies the project as licensed under LGPL-2.1. |
| Purpose | Hell2Modding is a modding plugin and framework for Hades II. | ModTek is a mod loader for HBS’s BattleTech PC game. |
Plans
In their own words
Hell2Modding
Hell2Modding is a free modding plugin and framework for Hades II, for players modifying the game and developers building mods for it. It uses ReturnOfModding as its base and lovely-lib for runtime patching. The main loader, d3d12.dll, goes beside Hades2.exe in the game's Ship folder; removing or renaming that DLL returns the game to an unmodded state. The project links to instructions for installing with r2modman, a community-created mod template, and the Hades Modding Discord. It lists Windows support and Steam Deck support through Proton, and uses injection to load mods. Plugin support, load-order control, and mod profiles are listed. The GitHub repository lists an MIT license. Its Releases page has a Nightly build created by GitHub Actions, with a SHA256 value and instructions for checking the downloaded DLL. The listed plan is free, with no plan limits stated.
ModTek
ModTek is a free mod loader for HBS’s BattleTech PC game. It loads mods at game startup when they use the mod.json format, allowing modders to package self-contained changes without overwriting game files. It resolves dependencies and controls load order without requiring edits to VersionManifest.csv. The project says newer versions include DLC support not present in BattleTech’s built-in 1.7 loader. It supports BattleTech installations from Steam and GOG on Windows, Linux, and macOS. Installation uses a downloadable ZIP extracted into the game’s installation folder; the instructions warn that the game should be outside Program Files because Windows UAC protection can interfere. Version 3 and later use UnityDoorstop to load ModTek without modifying game files. The repository documents JSON and DLL mods, advanced JSON merging, manifest manipulation, and HarmonyX support. The project is licensed under LGPL-2.1. Linux instructions describe a system-wide ASLR change as an obsolete, insecure workaround and provide an environment-variable fix instead.