Hexcalibur vs Pixaki
Hexcalibur
axidus.ioPixaki
pixaki.comSide by side
| Figure | Hexcalibur | Pixaki |
|---|---|---|
| Price from | $2.42/mo | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Web | Yes | — |
| Windows | Yes | — |
| macOS | Yes | — |
| Linux | Yes | — |
| iOS | — | Yes |
| Plans published | 4 | 2 |
| Spec score · Pixel Art Software | 8.7 (#5) | 7.8 (#30) |
| Animation | The animation timeline supports onion-skin and named tags; exports include animated GIF, APNG, and sprite sheets, with additional formats listed for Pro. | Projects support shared layers with individual timelines, 18 blend modes, onion skinning for up to ten frames, and bulk layer or frame actions. |
| Intended users | The maker describes Hexcalibur as built for pixel artists and voxel game developers, including creators of Minecraft textures and voxel games using the listed engine exports. | The site describes Intro as suited to people starting with pixel art and Pro as suited to professional artists and game creators. |
| Privacy | The maker says it never sells or shares users’ art or uses it to train anything. | The developer’s privacy policy says the apps may collect anonymous usage, app, version, language, operating system, and crash report information through Apple if a user agrees to share it. |
| Product | Hexcalibur is a browser-based pixel-art editor for voxel-game block textures, combining a pixel-art toolset with 3D preview, pack workflow, and engine-aware export. | Pixaki is a pixel art creation app for making pixel art and animations on iPad. |
| Support | The maker says bug reports go straight to a human and that new features land regularly. | The solo developer says he aims to respond to support requests within a couple of working days or sooner, and offers email and Discord support. |
Plans
In their own words
Hexcalibur
Hexcalibur is a browser-based pixel-art editor for textures used in voxel games. Its toolset combines a 3D preview, pack workflow, animation timeline, tilemap tools, and export presets for games and engines. The preview shows a texture on a rotating cube or an L-shaped stack to inspect how it wraps across faces. Packs group textures, a palette, and references, with the palette shared as users switch assets. Animation tools include onion-skinning and named tags; exports include GIF, APNG, and sprite sheets. Export presets cover Minecraft Java and Bedrock, Tiled, and a TexturePacker JSON-Hash atlas for Phaser, Babylon, Godot, Three.js, and Unity, alongside raw per-face ZIP and custom export. Free-plan art stays in the browser; Pro adds cloud sync that can be disabled per device. A free Axidus account is required, but no payment card is needed. It runs in modern desktop browsers on Windows, macOS, Linux, and Chromebook; phones are unsupported, and tablet and touch support are on the roadmap. Free allows one pack and up to eight assets. Monthly Pro costs $5 a month.