Hexcalibur vs PixelAoi
Hexcalibur
axidus.ioPixelAoi
pixelaoi.proSide by side
| Figure | Hexcalibur | PixelAoi |
|---|---|---|
| Price from | $2.42/mo | Free |
| Free plan | Yes | Yes |
| Free trial | — | Yes |
| Open source | — | — |
| Web | Yes | — |
| Windows | Yes | Yes |
| macOS | Yes | — |
| Linux | Yes | — |
| API | — | Yes |
| Plans published | 4 | 7 |
| Spec score · Pixel Art Software | 8.7 (#5) | 8.8 (#4) |
| Animation | The animation timeline supports onion-skin and named tags; exports include animated GIF, APNG, and sprite sheets, with additional formats listed for Pro. | Its timeline supports linked cels, onion skinning, animation tags, tag sequences and variable frame timing. |
| Product | Hexcalibur is a browser-based pixel-art editor for voxel-game block textures, combining a pixel-art toolset with 3D preview, pack workflow, and engine-aware export. | PixelAOI is a pixel art editor and animator for Windows, written in Rust and made for game developers. |
| Tilemaps | Users can import or draw tilesets, stamp single or multi-tile blocks, edit tiles used by maps, and replace or clear a tile throughout a map. | The built-in tilemap editor supports NESW and Wang autotiling, collision layers and parallax settings. |
Plans
PixelAoi
- AI on your GPUFree
- AI with your keyFree
- Free licenseFree
- Free licenseFree
- Full license$17, paid once
- Full license$17, paid once
- AI creditsPriced on request
In their own words
Hexcalibur
Hexcalibur is a browser-based pixel-art editor for textures used in voxel games. Its toolset combines a 3D preview, pack workflow, animation timeline, tilemap tools, and export presets for games and engines. The preview shows a texture on a rotating cube or an L-shaped stack to inspect how it wraps across faces. Packs group textures, a palette, and references, with the palette shared as users switch assets. Animation tools include onion-skinning and named tags; exports include GIF, APNG, and sprite sheets. Export presets cover Minecraft Java and Bedrock, Tiled, and a TexturePacker JSON-Hash atlas for Phaser, Babylon, Godot, Three.js, and Unity, alongside raw per-face ZIP and custom export. Free-plan art stays in the browser; Pro adds cloud sync that can be disabled per device. A free Axidus account is required, but no payment card is needed. It runs in modern desktop browsers on Windows, macOS, Linux, and Chromebook; phones are unsupported, and tablet and touch support are on the roadmap. Free allows one pack and up to eight assets. Monthly Pro costs $5 a month.