Hexcalibur vs PixelWall
Hexcalibur
axidus.ioPixelWall
pixelwall.devSide by side
| Figure | Hexcalibur | PixelWall |
|---|---|---|
| Price from | $2.42/mo | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Web | Yes | Yes |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | Yes |
| API | — | Yes |
| Plans published | 4 | 2 |
| Spec score · Pixel Art Software | 8.7 (#5) | 8.9 (#3) |
| Privacy | The maker says it never sells or shares users’ art or uses it to train anything. | Optional usage analytics and enhanced diagnostics remain off until the user opts in, and artwork and imported files are excluded from analytics. |
| Product | Hexcalibur is a browser-based pixel-art editor for voxel-game block textures, combining a pixel-art toolset with 3D preview, pack workflow, and engine-aware export. | PixelWall is a local pixel-art and animation studio by CapLock. |
| Support | The maker says bug reports go straight to a human and that new features land regularly. | Purchase, refund and technical support are provided by email at [email protected]. |
| Tilemaps | Users can import or draw tilesets, stamp single or multi-tile blocks, edit tiles used by maps, and replace or clear a tile throughout a map. | PixelWall includes independent tilesets, tilemap layers and Tiled-compatible package export. |
Plans
In their own words
Hexcalibur
Hexcalibur is a browser-based pixel-art editor for textures used in voxel games. Its toolset combines a 3D preview, pack workflow, animation timeline, tilemap tools, and export presets for games and engines. The preview shows a texture on a rotating cube or an L-shaped stack to inspect how it wraps across faces. Packs group textures, a palette, and references, with the palette shared as users switch assets. Animation tools include onion-skinning and named tags; exports include GIF, APNG, and sprite sheets. Export presets cover Minecraft Java and Bedrock, Tiled, and a TexturePacker JSON-Hash atlas for Phaser, Babylon, Godot, Three.js, and Unity, alongside raw per-face ZIP and custom export. Free-plan art stays in the browser; Pro adds cloud sync that can be disabled per device. A free Axidus account is required, but no payment card is needed. It runs in modern desktop browsers on Windows, macOS, Linux, and Chromebook; phones are unsupported, and tablet and touch support are on the roadmap. Free allows one pack and up to eight assets. Monthly Pro costs $5 a month.
PixelWall
PixelWall is a local pixel-art and animation studio by CapLock, available in a browser and as desktop downloads for macOS, Windows, and Linux. Its workspace combines drawing tools, layers and groups with animation clips, tilemap editing, 2D motion, scripts, and a command API. The browser editor needs no account and provides free editing and PNG exports. Projects stay on the user’s device; there is no cloud project sync. The Free studio plan costs nothing and includes drawing, animation, scripting, tilemap editing, frame exports in PNG, BMP, and TGA, and editable project files. PixelWall Pro costs $15, paid once and adds animated GIFs, sprite-sheet PNGs, sprite ZIPs with PNG and JSON, Tiled-compatible tilemap packages, and named export presets. Browser and command-line bundles require Node.js 22.13 or newer. A signed PW2 ownership license has no expiry and can unlock listed Pro features offline in a compatible app. Automation options include the CLI, browser command API, bounded Lua 5.4 scripts, JSON command batches, and deliberate computer control.