Hexcalibur vs Pixquare
Hexcalibur
axidus.ioPixquare
pixquare.artSide by side
| Figure | Hexcalibur | Pixquare |
|---|---|---|
| Price from | $2.42/mo | — |
| Free plan | Yes | — |
| Free trial | — | — |
| Open source | — | — |
| Web | Yes | — |
| Windows | Yes | — |
| macOS | Yes | Yes |
| Linux | Yes | — |
| iOS | — | Yes |
| Plans published | 4 | 2 |
| Spec score · Pixel Art Software | 8.7 (#5) | 7.3 (#51) |
| Animation | The animation timeline supports onion-skin and named tags; exports include animated GIF, APNG, and sprite sheets, with additional formats listed for Pro. | Its layer and timeline panel includes layer grouping, frame tagging, linked cels, frame duration, and onion skin. |
| Device support | Hexcalibur runs in modern browsers including Chrome, Edge, Safari, and Firefox on Windows, macOS, Linux, and Chromebook; it is designed for desktop use, tablet and touch support is on the roadmap, and phones are unsupported. | Pixquare supports iPhone and iPad and runs on Mac with Apple silicon; the guide says some Mac features and operations are less optimized. |
| Privacy | The maker says it never sells or shares users’ art or uses it to train anything. | The privacy policy says the app uses Firebase Analytics and Crashlytics, and that error log data may include the device IP address, device name, operating system version, and usage statistics. |
| Support | The maker says bug reports go straight to a human and that new features land regularly. | The maker identifies Discord as the preferred feedback channel and also provides email and a feedback form. |
Plans
In their own words
Hexcalibur
Hexcalibur is a browser-based pixel-art editor for textures used in voxel games. Its toolset combines a 3D preview, pack workflow, animation timeline, tilemap tools, and export presets for games and engines. The preview shows a texture on a rotating cube or an L-shaped stack to inspect how it wraps across faces. Packs group textures, a palette, and references, with the palette shared as users switch assets. Animation tools include onion-skinning and named tags; exports include GIF, APNG, and sprite sheets. Export presets cover Minecraft Java and Bedrock, Tiled, and a TexturePacker JSON-Hash atlas for Phaser, Babylon, Godot, Three.js, and Unity, alongside raw per-face ZIP and custom export. Free-plan art stays in the browser; Pro adds cloud sync that can be disabled per device. A free Axidus account is required, but no payment card is needed. It runs in modern desktop browsers on Windows, macOS, Linux, and Chromebook; phones are unsupported, and tablet and touch support are on the roadmap. Free allows one pack and up to eight assets. Monthly Pro costs $5 a month.