Hexcalibur vs Spritelove
Hexcalibur
axidus.ioSpritelove
spritelove.comSide by side
| Figure | Hexcalibur | Spritelove |
|---|---|---|
| Price from | $2.42/mo | — |
| Free plan | Yes | — |
| Free trial | — | Yes |
| Open source | — | — |
| Web | Yes | — |
| Windows | Yes | — |
| macOS | Yes | — |
| Linux | Yes | — |
| iOS | — | Yes |
| Plans published | 4 | 2 |
| Spec score · Pixel Art Software | 8.7 (#5) | 7.3 (#54) |
| Maker | Axidus describes itself as an independent software studio making focused creative utilities for web designers, developers, and game makers. | The site footer credits flur-lab; the linked App Store listing identifies the seller as flur-lab AB. |
| Product | Hexcalibur is a browser-based pixel-art editor for voxel-game block textures, combining a pixel-art toolset with 3D preview, pack workflow, and engine-aware export. | Spritelove is a native iOS pixel art editor and sprite animation studio for iPad and iPhone. |
| Support | The maker says bug reports go straight to a human and that new features land regularly. | Users can email [email protected] for questions, bug reports, or feature requests; the maker says it typically responds within 24 hours. |
Plans
In their own words
Hexcalibur
Hexcalibur is a browser-based pixel-art editor for textures used in voxel games. Its toolset combines a 3D preview, pack workflow, animation timeline, tilemap tools, and export presets for games and engines. The preview shows a texture on a rotating cube or an L-shaped stack to inspect how it wraps across faces. Packs group textures, a palette, and references, with the palette shared as users switch assets. Animation tools include onion-skinning and named tags; exports include GIF, APNG, and sprite sheets. Export presets cover Minecraft Java and Bedrock, Tiled, and a TexturePacker JSON-Hash atlas for Phaser, Babylon, Godot, Three.js, and Unity, alongside raw per-face ZIP and custom export. Free-plan art stays in the browser; Pro adds cloud sync that can be disabled per device. A free Axidus account is required, but no payment card is needed. It runs in modern desktop browsers on Windows, macOS, Linux, and Chromebook; phones are unsupported, and tablet and touch support are on the roadmap. Free allows one pack and up to eight assets. Monthly Pro costs $5 a month.
Spritelove
Spritelove has no write-up on Specifiction yet; its figures are above.