Hiro vs Metaplay
Hiro
heroiclabs.comMetaplay
metaplay.ioSide by side
| Figure | Hiro | Metaplay |
|---|---|---|
| Price from | — | €195/mo |
| Free plan | — | Yes |
| Free trial | — | Yes |
| Open source | — | — |
| Web | Yes | Yes |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | Yes |
| iOS | Yes | Yes |
| Android | Yes | Yes |
| API | Yes | Yes |
| Self-hosted | Yes | Yes |
| Plans published | 1 | 17 |
| Spec score · Game Leaderboard Software | 7.5 (#27) | 9.0 (#4) |
| Spec score · Game Backend Services | 7.4 (#23) | 9.0 (#5) |
| Spec score · Game LiveOps Software | 7.5 (#23) | 9.0 (#5) |
| Founded | 2015 | LinkedIn lists Metaplay as founded in 2019. |
| Integrations | Documented integrations include Facebook, Google, Apple, Satori, Firebase, GameAnalytics, Smartlook, and Unity Purchasing. | Metaplay lists analytics export to BigQuery and S3, purchase validation for Google Play, App Store and Steam, and sign-in options including Google, Apple, Facebook, Steam and custom web login. |
| LiveOps | Hiro supports store bundles, personalization, experiments, and scheduled live events. | Its LiveOps dashboard includes player segmentation, A/B testing, over-the-air config updates, events, economy management and player support tools. |
| Product | Hiro is a client-server library built on Nakama for adding economy, social, and LiveOps features to games. | Metaplay is a backend platform for building and operating live service games. |
| Security | Heroic Labs states that Heroic Cloud data is encrypted at rest, connections use TLS 1.2 or higher, and the service is SOC 2 Type II compliant. | The maker describes TLS-encrypted client-server communication, encrypted database data at rest through the cloud provider, role-based access controls and audit logs. |
Plans
Metaplay
- Community supportFree
- Community SupportFree
- FreeFree
- FreeFree
- Starter€195 a month
- Starter€195 a month
- Pre-launch€995 a month
- Pre-Launch€995 a month
- Standard support€1,500 a month
- Standard Support€1,500 a month
In their own words
Metaplay
Metaplay is a backend platform for building and operating live-service games. It uses a server-authoritative C# game server with a Unity client library and shared client-server logic. Its LiveOps dashboard includes player segmentation, A/B testing, over-the-air configuration updates, events, economy management, and player support tools. The SDK also includes guilds, social features, leaderboards, leagues, and asynchronous matchmaking; synchronous matchmaking is in active development. Hosting choices include managed Metaplay Cloud, customer AWS infrastructure, another Kubernetes cluster, or on-premises deployment. The platform supports Unity games on iOS, Android, Windows, Mac, Linux, and WebGL, with Unity 2020.3 LTS and later. The free plan provides the full SDK and a local server for local development. Starter costs €195 a month. Managed Metaplay Cloud supports single-region deployments; multi-region deployments are supported on self-hosted infrastructure.