| Price from | — | Free |
| Free plan | — | Yes |
| Free trial | — | Yes |
| Open source | — | — |
| Web | Yes | Yes |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | Yes |
| iOS | Yes | Yes |
| Android | Yes | Yes |
| API | Yes | Yes |
| Self-hosted | Yes | — |
| Plans published | 1 | 8 |
| Spec score · Game Leaderboard Software | 7.5 (#27) | 8.7 (#9) |
| Spec score · Game Backend Services | 7.4 (#23) | 8.6 (#9) |
| Spec score · Game LiveOps Software | 7.5 (#23) | 8.7 (#8) |
| Integrations | Documented integrations include Facebook, Google, Apple, Satori, Firebase, GameAnalytics, Smartlook, and Unity Purchasing. | Unity Integrations connect Cloud Build, Cloud Diagnostics and Collaborate with webhooks, Discord, Slack and email. |
| LiveOps | Hiro supports store bundles, personalization, experiments, and scheduled live events. | Unity provides an ecosystem of services for post-launch player engagement and game operations. |
| Product | Hiro is a client-server library built on Nakama for adding economy, social, and LiveOps features to games. | Unity Engine is game and app development software for creating video games and immersive experiences from CAD and 3D data. |
| Security | Heroic Labs states that Heroic Cloud data is encrypted at rest, connections use TLS 1.2 or higher, and the service is SOC 2 Type II compliant. | Unity says it regularly tests its services and securely stores and separates user assets; it also operates a responsible disclosure and bug bounty program. |