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SPECIFICTION
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Hoard vs OpenSave

Hoard

hoard.services

OpenSave

savesync.qzz.io

Side by side

FigureHoardOpenSave
Price from€1.99/moFree
Free planYesYes
Free trial——
Open source——
WindowsYesYes
macOSYesYes
LinuxYesYes
API—Yes
Self-hostedYesYes
Plans published21
Spec score · Game Save Managers8.2 (#4)7.8 (#14)
PurposeHoard syncs game saves across devices and keeps versioned backups.OpenSave syncs game saves between a user's devices, including saves for emulators and games outside Steam Cloud.

Plans

Hoard

  • Hoard FreeFree
  • Hoard Pro€1.99 a month

Hoard pricing →

OpenSave

  • FreeFree

OpenSave pricing →

In their own words

Hoard

Hoard syncs game saves across devices and keeps versioned backups on Linux, macOS, Windows, or a self-hosted setup. It detects when you stop playing and syncs saves automatically. If two machines have diverging saves, the newest takes precedence and the other is backed up locally. Snapshots are retained indefinitely, and users can restore an earlier version. Hoard checks files with SHA-256 and re-hashes them during restoration. It detects libraries including Steam, Epic, GOG, Proton, and Wine, and uses the Ludusavi manifest for thousands of titles; the site says save paths for 71 games have been checked by hand. Save export in the game's original format is available even on the free tier. The Free plan includes 2 GB of cloud storage, a maximum save size of 1–1.5 GB, and three devices. Hoard Pro costs €1.99 per month and includes 100 GB of storage, saves up to 10 GB, and unlimited devices. Hoard can also be self-hosted using the same Rust binary, without an account or quotas.

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OpenSave

OpenSave syncs game saves among a user's devices, including emulator saves and games outside Steam Cloud. It can identify games using an offline, community-maintained index of more than 20,000 titles, or track a folder or file selected by the user. Devices can find each other over the same Wi-Fi or pair over the internet with a room code, without an account or port forwarding. OpenSave keeps versioned snapshots and supports rollback and branches; when it finds conflicting saves, it asks the user how to resolve them. Optional snapshot backups can go to Google Drive, Dropbox, OneDrive, WebDAV, or a NAS folder. On a LAN, devices communicate directly. Internet syncing uses an encrypted connection to a stateless relay, but the encryption ends there and the relay could read forwarded data. Users can self-host the relay and manage its daemon and CLI through a local REST/WebSocket API. It is free and MIT-licensed, with Windows, Linux, Steam Deck, and macOS options. On a stock Steam Deck, the Linux tarball will not start; the site recommends the Flatpak.

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