Hoard vs SaveSync
Hoard
hoard.servicesSaveSync
savesync.gamesSide by side
| Figure | Hoard | SaveSync |
|---|---|---|
| Price from | €1.99/mo | — |
| Free plan | Yes | — |
| Free trial | — | — |
| Open source | — | — |
| Windows | Yes | Yes |
| macOS | Yes | — |
| Linux | Yes | Yes |
| Self-hosted | Yes | — |
| Plans published | 2 | 1 |
| Spec score · Game Save Managers | 8.2 (#4) | 7.1 (#22) |
| Maker | The site credits Raimundo León Oliva and describes Hoard as a solo-developed project. | The maker says SaveSync is built part-time by two game developers, identified as AG and KB in its origin story. |
| Purpose | Hoard syncs game saves across devices and keeps versioned backups. | SaveSync syncs, backs up, and shares co-op game save files between friends so another player can continue when the host is offline. |
| Support | The site links to a Discord community and a contact page. | The maker directs players to its Discord community for real-time support and updates. |
Plans
In their own words
Hoard
Hoard syncs game saves across devices and keeps versioned backups on Linux, macOS, Windows, or a self-hosted setup. It detects when you stop playing and syncs saves automatically. If two machines have diverging saves, the newest takes precedence and the other is backed up locally. Snapshots are retained indefinitely, and users can restore an earlier version. Hoard checks files with SHA-256 and re-hashes them during restoration. It detects libraries including Steam, Epic, GOG, Proton, and Wine, and uses the Ludusavi manifest for thousands of titles; the site says save paths for 71 games have been checked by hand. Save export in the game's original format is available even on the free tier. The Free plan includes 2 GB of cloud storage, a maximum save size of 1–1.5 GB, and three devices. Hoard Pro costs €1.99 per month and includes 100 GB of storage, saves up to 10 GB, and unlimited devices. Hoard can also be self-hosted using the same Rust binary, without an account or quotas.