Hollow Knight Randomizer 4 vs MultiworldGG
Hollow Knight Randomizer 4
github.comMultiworldGG
multiworld.ggSide by side
| Figure | Hollow Knight Randomizer 4 | MultiworldGG |
|---|---|---|
| Price from | Free | — |
| Free plan | Yes | — |
| Free trial | — | — |
| Open source | — | — |
| Web | — | Yes |
| Windows | Yes | Yes |
| macOS | — | Yes |
| Linux | — | Yes |
| Plans published | 1 | 0 |
| Spec score · Game Randomizer Tools | 7.5 (#13) | 7.7 (#8) |
| License | The repository identifies its license as LGPL-2.1. | The combined distribution is licensed under GPLv3, while some original MIT-licensed modules remain separately available under MIT terms. |
Plans
In their own words
Hollow Knight Randomizer 4
Hollow Knight Randomizer 4 is a free Windows mod that changes item placements and transitions for Hollow Knight patch 1.5 and later. Item pools can include skills, charms, keys, shards, relics, maps, grubs, and boss essence. Transition settings range from no randomization to Map Area Randomizer, Full Area Randomizer, and Room Randomizer. Additional options include Randomize Swim, Randomize Nail, Split Claw, Split Cloak, and Split Superdash. Players can save and load settings profiles, and generate shareable codes for base randomizer settings; codes correspond to a specific mod version. RandoSettingsManager can synchronize randomizer settings and most connection mod settings, with an internet connection required for its codes. The mod writes tracker, helper, and spoiler logs to the Randomizer 4 folder in the save directory. It requires Hollow Knight Modding API for patch 1.5 or later, MenuChanger, ItemChanger, RandomizerCore, and RandomizerCore.Json. It does not support Hollow Knight patches 1.4.3.2 or earlier. Benchwarp and QoL are strongly recommended and may be necessary for some logic or modes. The repository identifies the license as LGPL-2.1.
MultiworldGG
MultiworldGG is a multi-game randomizer that joins supported games in one multiplayer session. An item found in one player’s game can be assigned to another player, and supported games can also be generated as single-player experiences. The project is a fork of Archipelago, with tweaks and additional third-party worlds. Players can generate locally with the desktop client or use the website by uploading YAML configuration files or ZIP archives. Lobbies let participants upload configurations and coordinate in chat before a host generates the multiworld. Hosts can upload a generated ZIP or multidata file and provide trackers and patch-file downloads. Installations include a launcher, generator, server, and some clients; desktop downloads are available for Windows, Mac, and Linux. The website also links tools such as a text client, checklist tracker, and manual world client. Website-generated multiplayer games are limited to 30 players; larger games must be generated locally. Many catalog worlds are still in development and may be buggy or unfinished. MultiworldGG is free and open source.