Hyper3D Rodin vs Layer Audio Cleanup
Hyper3D Rodin
hyper3d.aiLayer Audio Cleanup
layer.aiSide by side
| Figure | Hyper3D Rodin | Layer Audio Cleanup |
|---|---|---|
| Price from | $30/mo | $10/mo |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Web | Yes | Yes |
| API | Yes | Yes |
| Plans published | 4 | 5 |
| Spec score · AI Game Asset Generators | 8.2 (#9) | 8.3 (#7) |
| Integrations | Available add-ons are listed for Unity, Unreal Engine, Blender, 3ds Max, Cinema 4D, Maya, Godot, and Omniverse. | Layer lists plugins or integrations for Photoshop, Premiere Pro, After Effects, Blender, Figma, DaVinci Resolve, Slack, Chrome, Unity, and Unreal Engine. |
| Intended users | The pricing page describes Creator for artists, indie teams, and creators, and Business for studios, product teams, and API workflows. | The feature describes use for game production workflows including voiceover pipelines, voice cloning preparation, live operations, and reference or legacy audio. |
| Purpose | Rodin generates 3D assets from text prompts or images, with clean topology and PBR materials. | Audio Cleanup provides tools to remove noise and music, isolate voice, separate audio stems, and prepare recordings. |
| Support | Enterprise plans list AI+Artist support for nearly production-ready 3D assets and custom support terms. | Layer lists customer support via Intercom and Slack for its Studio subscription, with dedicated support and an SLA for enterprise. |
Plans
Hyper3D Rodin
- FreeFree
- Creator$30 a month
- Business$120 a month
- EnterprisePriced on request
Layer Audio Cleanup
- FreeFree
- Studio$10 a month
- EnterprisePriced on request
- FreeFree
- Layer Studio subscription$10 a month
In their own words
Hyper3D Rodin
Hyper3D Rodin has no write-up on Specifiction yet; its figures are above.
Layer Audio Cleanup
Layer Audio Cleanup is a freemium audio-processing tool available through the web, an extension, and an API. It removes background noise and music, isolates voice, separates a target sound with the residual, and supports trimming, mixing, volume, and speed adjustments. Users upload a recording, select a cleanup tool, review results, iterate, and export or continue into other Layer features. The feature is described for game-production workflows such as voiceover pipelines, voice-cloning preparation, live operations, and reference or legacy audio. Processing is batch-based and accepts audio input. Layer uses Creative Units for consumption rather than per-seat fees. The Free plan costs nothing, billed monthly, with core features and free Creative Units through a rewards program. Studio costs $10 a month, billed monthly, and includes 300 Creative Units, 10% rollover, and unlimited team members. Enterprise pricing is custom.