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Hyper3D Rodin vs Layer Audio Cleanup

Hyper3D Rodin

hyper3d.ai

Layer Audio Cleanup

layer.ai

Side by side

FigureHyper3D RodinLayer Audio Cleanup
Price from$30/mo$10/mo
Free planYesYes
Free trial——
Open source——
WebYesYes
APIYesYes
Plans published45
Spec score · AI Game Asset Generators8.2 (#9)8.3 (#7)
IntegrationsAvailable add-ons are listed for Unity, Unreal Engine, Blender, 3ds Max, Cinema 4D, Maya, Godot, and Omniverse.Layer lists plugins or integrations for Photoshop, Premiere Pro, After Effects, Blender, Figma, DaVinci Resolve, Slack, Chrome, Unity, and Unreal Engine.
Intended usersThe pricing page describes Creator for artists, indie teams, and creators, and Business for studios, product teams, and API workflows.The feature describes use for game production workflows including voiceover pipelines, voice cloning preparation, live operations, and reference or legacy audio.
PurposeRodin generates 3D assets from text prompts or images, with clean topology and PBR materials.Audio Cleanup provides tools to remove noise and music, isolate voice, separate audio stems, and prepare recordings.
SupportEnterprise plans list AI+Artist support for nearly production-ready 3D assets and custom support terms.Layer lists customer support via Intercom and Slack for its Studio subscription, with dedicated support and an SLA for enterprise.

Plans

Hyper3D Rodin

  • FreeFree
  • Creator$30 a month
  • Business$120 a month
  • EnterprisePriced on request

Hyper3D Rodin pricing →

Layer Audio Cleanup

  • FreeFree
  • Studio$10 a month
  • EnterprisePriced on request
  • FreeFree
  • Layer Studio subscription$10 a month

Layer Audio Cleanup pricing →

In their own words

Hyper3D Rodin

Hyper3D Rodin has no write-up on Specifiction yet; its figures are above.

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Layer Audio Cleanup

Layer Audio Cleanup is a freemium audio-processing tool available through the web, an extension, and an API. It removes background noise and music, isolates voice, separates a target sound with the residual, and supports trimming, mixing, volume, and speed adjustments. Users upload a recording, select a cleanup tool, review results, iterate, and export or continue into other Layer features. The feature is described for game-production workflows such as voiceover pipelines, voice-cloning preparation, live operations, and reference or legacy audio. Processing is batch-based and accepts audio input. Layer uses Creative Units for consumption rather than per-seat fees. The Free plan costs nothing, billed monthly, with core features and free Creative Units through a rewards program. Studio costs $10 a month, billed monthly, and includes 300 Creative Units, 10% rollover, and unlimited team members. Enterprise pricing is custom.

Visit layer.ai