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Hyperion Mod Manager vs Modrix

Hyperion Mod Manager

github.com

Modrix

github.com

Side by side

FigureHyperion Mod ManagerModrix
Price fromFreeFree
Free planYesYes
Free trial——
Open source——
WindowsYesYes
macOS—Yes
Linux—Yes
Plans published11
Spec score · Mod managers8.1 (#34)8.6 (#7)
Spec score · Game Mod Managers8.0 (#35)8.6 (#7)
Automatic updatesYesYes
Conflict detectionIt detects file path overwrites and archive resource hash collisions, with per mod win/loss details.Yes
Deployment methodvirtuallink
Free planYesYes
Mod source accessexternal linksexternal links
Nexus Mods integrationIt supports one click installs through nxm links, update detection, and download handling for Nexus free and premium accounts; a personal Nexus Mods API key is optional.A browser extension hands Nexus Mods download URLs and session cookies to Modrix, which downloads and stages the files without using the Nexus API or requiring an API key.
Supported platformswindowsmulti-platform

Plans

Hyperion Mod Manager

  • Hyperion Mod ManagerFree

Hyperion Mod Manager pricing →

Modrix

  • FreeFree

Modrix pricing →

In their own words

Hyperion Mod Manager

Hyperion Mod Manager has no write-up on Specifiction yet; its figures are above.

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Modrix

Modrix is a game mod manager with graphical, terminal and command-line frontends built over one shared engine. It is presented as an open-source alternative to Vortex and has built-in support for 86 games, with additional games available through a community plugin registry. A browser extension passes Nexus Mods download links and session cookies to Modrix so it can download and stage files without a Nexus API key. On Linux, the project describes Steam and Proton as first-class options and says Modrix usually detects Steam-installed games for a one-click add-and-switch action. Deployment uses hardlinks where possible, backs up files before overwriting, journals changes for crash recovery and supports reversing deployments. Modrix surfaces conflicts between enabled mods and offers rules and per-file overrides to resolve them. The CLI supports scripting and JSON output, and an MCP server exposes engine functions as tools for agents. The project states that it has zero telemetry and that Lua game plugins are sandboxed. It is GPL-2.0-only and costs nothing.

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