Hyperstone vs Metaplay
Hyperstone
hyperstone.aiMetaplay
metaplay.ioSide by side
| Figure | Hyperstone | Metaplay |
|---|---|---|
| Price from | Free | €195/mo |
| Free plan | Yes | Yes |
| Free trial | — | Yes |
| Open source | — | — |
| Web | Yes | Yes |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | Yes |
| iOS | Yes | Yes |
| Android | Yes | Yes |
| API | Yes | Yes |
| Self-hosted | Yes | Yes |
| Plans published | 5 | 17 |
| Spec score · Game LiveOps Software | 8.7 (#7) | 9.0 (#5) |
| Company | Hyperstone says it is built by Theoretical Studio, with Gleb Shishov, Mike Shimko, and Boris Shishov listed as co-founders. | Metaplay says it is based in Finland and was founded in 2019; its contact page lists its office in Helsinki. |
| Company size | Gleb Shishov's LinkedIn profile shows Theoretical Studio affiliation and 120 followers on the profile page. | LinkedIn lists 11-50 employees. |
| Integrations | The maker advertises Unity SDK and server-to-server integration and says its SDK/API can complement analytics, ad mediation, and payment tools. | Metaplay lists analytics export to BigQuery and S3, purchase validation for Google Play, App Store and Steam, and sign-in options including Google, Apple, Facebook, Steam and custom web login. |
| Product | Hyperstone is a game optimization platform that tunes prices, difficulty, ad frequency, and LiveOps by testing up to 1,000 combinations at once. | Metaplay is a backend platform for building and operating live service games. |
| Security | SDK traffic uses HTTPS/TLS, IP addresses are anonymized before processing, and the service says collected data is not shared with third parties. | The maker describes TLS-encrypted client-server communication, encrypted database data at rest through the cloud provider, role-based access controls and audit logs. |
| Support | The contact page promises email or issue responses within 24 hours; Enterprise pricing includes 24/7 support and a dedicated manager. | The pricing page offers community Discord support, weekday engineer support tiers, and a critical incident add-on with 24/7 availability and a one-hour response SLA. |
| What it does | Hyperstone is a real-time optimization platform that automatically tunes app configuration to maximize revenue, retention, engagement, or another selected metric. | Metaplay is a backend platform for building, operating and scaling live-service games. |
Plans
Metaplay
- Community supportFree
- Community SupportFree
- FreeFree
- FreeFree
- Starter€195 a month
- Starter€195 a month
- Pre-launch€995 a month
- Pre-Launch€995 a month
- Standard support€1,500 a month
- Standard Support€1,500 a month
In their own words
Hyperstone
Hyperstone is a game optimization platform for tuning prices, difficulty, ad frequency, and LiveOps. It can test as many as 1,000 configuration combinations at once and adjust values for individual players against a selected metric such as LTV, ARPU, or retention. Dashboards update as player events arrive and provide Engagement, Monetization, Business, and AI reports. Winning values can be sent through the SDK without a store update. Hyperstone lists a Unity SDK, Server-to-Server integration, and custom integration options. It supports destinations including Google Play, App Store, Steam, Huawei, itch.io, PlayStation, Xbox, iOS, Android, and web browsers. The service runs on Android, iOS, Linux, macOS, Windows, web, API, and self-hosted deployments. The free plan allows 2,000 installs monthly per app; extra installs cost $0.001 each and switch the app permanently to pay-as-you-go. The Unity SDK is in Beta.
Metaplay
Metaplay is a backend platform for building and operating live-service games. It uses a server-authoritative C# game server with a Unity client library and shared client-server logic. Its LiveOps dashboard includes player segmentation, A/B testing, over-the-air configuration updates, events, economy management, and player support tools. The SDK also includes guilds, social features, leaderboards, leagues, and asynchronous matchmaking; synchronous matchmaking is in active development. Hosting choices include managed Metaplay Cloud, customer AWS infrastructure, another Kubernetes cluster, or on-premises deployment. The platform supports Unity games on iOS, Android, Windows, Mac, Linux, and WebGL, with Unity 2020.3 LTS and later. The free plan provides the full SDK and a local server for local development. Starter costs €195 a month. Managed Metaplay Cloud supports single-region deployments; multi-region deployments are supported on self-hosted infrastructure.