Hyperstone vs PlayFab
Hyperstone
hyperstone.aiPlayFab
developer.microsoft.comSide by side
| Figure | Hyperstone | PlayFab |
|---|---|---|
| Price from | Free | $99/mo |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Web | Yes | Yes |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | Yes |
| iOS | Yes | Yes |
| Android | Yes | Yes |
| API | Yes | Yes |
| Self-hosted | Yes | — |
| Plans published | 5 | 5 |
| Spec score · Game LiveOps Software | 8.7 (#7) | 8.9 (#6) |
| Analytics | Its analysis dashboards update as player events arrive and include Engagement, Monetization, and Business reports plus an AI Report. | PlayStream supplies a real-time and historical event stream with rules, filtering, search and exports to Azure Blob Storage or Amazon S3. |
| Company size | Gleb Shishov's LinkedIn profile shows Theoretical Studio affiliation and 120 followers on the profile page. | Crunchbase lists PlayFab's employee range as 11–50. |
| Integrations | The maker advertises Unity SDK and server-to-server integration and says its SDK/API can complement analytics, ad mediation, and payment tools. | The product page lists integrations for Xbox, Steam, PlayStation 4 and 5, Nintendo Switch, Apple App Store and Google Play. |
| Privacy | The Unity SDK states that it collects no personally identifiable information, advertising identifiers, or device identifiers. | The terms state that Microsoft will not sell Game Data processed on the customer’s behalf within the scope of the CCPA. |
| Product | Hyperstone is a game optimization platform that tunes prices, difficulty, ad frequency, and LiveOps by testing up to 1,000 combinations at once. | PlayFab provides backend services for live games and connects players across platforms. |
| Security | SDK traffic uses HTTPS/TLS, IP addresses are anonymized before processing, and the service says collected data is not shared with third parties. | Microsoft says developer sign-in migration adds MFA, conditional access, encryption and single sign-on through Microsoft accounts. |
| Support | The contact page promises email or issue responses within 24 hours; Enterprise pricing includes 24/7 support and a dedicated manager. | PlayFab describes ticketed support and 24/7 emergency escalations, with real-time service health at status.playfab.com. |
| What it does | Hyperstone is a real-time optimization platform that automatically tunes app configuration to maximize revenue, retention, engagement, or another selected metric. | PlayFab is a managed backend platform for games combining game services, real-time analytics and live-operations management. |
Plans
PlayFab
- Free to StartFree
- Standard Plan$99 a month
- Premium Plan$1,999 a month
- Enterprise PlanPriced on request
- Pay-as-you-goFree
In their own words
Hyperstone
Hyperstone is a game optimization platform for tuning prices, difficulty, ad frequency, and LiveOps. It can test as many as 1,000 configuration combinations at once and adjust values for individual players against a selected metric such as LTV, ARPU, or retention. Dashboards update as player events arrive and provide Engagement, Monetization, Business, and AI reports. Winning values can be sent through the SDK without a store update. Hyperstone lists a Unity SDK, Server-to-Server integration, and custom integration options. It supports destinations including Google Play, App Store, Steam, Huawei, itch.io, PlayStation, Xbox, iOS, Android, and web browsers. The service runs on Android, iOS, Linux, macOS, Windows, web, API, and self-hosted deployments. The free plan allows 2,000 installs monthly per app; extra installs cost $0.001 each and switch the app permanently to pay-as-you-go. The Unity SDK is in Beta.
PlayFab
PlayFab provides managed backend services for live games and connects players across platforms. Its player services include identity, groups, friends, chat, profiles, stats, game saves and shared data, alongside competitive leaderboards and multiplayer networking. Live-operations tools support remote gameplay tuning, real-time player segmentation and A/B testing. Economy and user-generated-content tools cover virtual economies, live offers, monetization and built-in moderation. Game Data Stream can monitor player activity, analyze retention and revenue, and export raw data. The product lists Unreal and Unity SDKs, custom-engine language support, and integrations including Xbox, Steam, PlayStation, Nintendo Switch, App Store and Google Play. Development Mode is free and permits up to 1,000 lifetime player account creations per title, with up to 10 titles per account. Free to Start costs nothing. Standard Plan costs $99 a month; Premium Plan costs $1,999 a month.