i3D.net Game Server Orchestrator vs Rivalis
i3D.net Game Server Orchestrator
i3d.netRivalis
rivalis.devSide by side
| Figure | i3D.net Game Server Orchestrator | Rivalis |
|---|---|---|
| Price from | — | Free |
| Free plan | — | Yes |
| Free trial | Yes | — |
| Open source | — | — |
| Web | Yes | Yes |
| API | Yes | — |
| Self-hosted | — | Yes |
| Plans published | 1 | 1 |
| Spec score · Game Server Orchestration Software | 8.1 (#8) | 7.2 (#20) |
| Integrations | The integrations page lists Unity and Unreal Engine SDKs for its ONE Game Hosting Platform and Amazon GameLift Anywhere hybrid hosting. | The site names Phaser, PixiJS, Three.js, and Babylon.js as game frameworks Rivalis can support, and describes integration with any Node.js http.Server. |
| Purpose | The orchestrator automates global game server management, including game build distribution, scaling, and resource automation. | Rivalis is an open-source Node.js framework for building real-time multiplayer games and apps. |
| Support | Customers can contact support by phone, through the Help Center, or through the Customer Panel. | The author invites feedback through GitHub issues and says the project is early but stable and seeking API-ergonomics feedback. |
Plans
i3D.net Game Server Orchestrator
- Game Server OrchestratorPriced on request
In their own words
i3D.net Game Server Orchestrator
i3D.net Game Server Orchestrator has no write-up on Specifiction yet; its figures are above.