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i3D.net Game Server Orchestrator vs Rivet

i3D.net Game Server Orchestrator

i3d.net

Rivet

rivet.dev

Side by side

Figurei3D.net Game Server OrchestratorRivet
Price from—$20/mo
Free plan—Yes
Free trialYes—
Open source——
WebYesYes
Linux—Yes
APIYesYes
Self-hosted—Yes
Plans published14
Spec score · Game Server Orchestration Software8.1 (#8)7.8 (#13)
HeadquartersCapelle aan den IJssel, NetherlandsSan Francisco, California, United States
IntegrationsThe integrations page lists Unity and Unreal Engine SDKs for its ONE Game Hosting Platform and Amazon GameLift Anywhere hybrid hosting.The integrations page lists Flue, Vercel Eve, Vercel Workflow SDK, and Durable Streams as integrations for Rivet Actors.
PurposeThe orchestrator automates global game server management, including game build distribution, scaling, and resource automation.Rivet describes itself as an open-source orchestrator for agentic workloads that runs agents, workflows, and sandboxes as durable Actors.
SupportCustomers can contact support by phone, through the Help Center, or through the Customer Panel.The listed plans include community support on Free, email support on Hobby, Slack and email support on Team, and priority support with an SLA on Enterprise.

Plans

i3D.net Game Server Orchestrator

  • Game Server OrchestratorPriced on request

i3D.net Game Server Orchestrator pricing →

Rivet

  • FreeFree
  • Hobby$20 a month
  • Team$200 a month
  • Enterprise EditionPriced on request

Rivet pricing →

In their own words

i3D.net Game Server Orchestrator

i3D.net Game Server Orchestrator has no write-up on Specifiction yet; its figures are above.

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Rivet

Rivet has no write-up on Specifiction yet; its figures are above.

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