IceLater vs Intave
IceLater
github.comIntave
intave.acSide by side
| Figure | IceLater | Intave |
|---|---|---|
| Price from | — | €0.79/mo |
| Free plan | — | Yes |
| Free trial | — | — |
| Open source | — | — |
| Web | — | Yes |
| Self-hosted | Yes | Yes |
| Plans published | 0 | 3 |
| Spec score · Minecraft anti-cheat plugins | 6.7 (#34) | 9.2 (#1) |
| Spec score · Minecraft Anti-Cheat Plugins | 6.7 (#40) | 8.7 (#1) |
| Configuration | On first run, the plugin creates a plugins/Minecraft-Anti-Cheat/config.yml file for enabling checks and adjusting thresholds. | Intave can use local settings.yml configuration or a named online configuration. |
| Installation | Installation instructions build a JAR with Maven and deploy it in the server's plugins folder. | Installation can use a bootstrap JAR placed in the server plugins folder, followed by token configuration and a restart. |
Plans
In their own words
Intave
Intave is a server-side cheating solution for Minecraft servers running Spigot. Its detection approach emulates game code, compares results, and corrects them. Movement and combat cheat detection are listed for every plan; Base and Enterprise also include combat automation and build automation detection. Available enforcement actions include notifications, movement corrections, kicks, temporary or permanent bans, custom proxy commands, and other server responses. Replay analysis is available. Intave is multithreaded and says it supports any player count, with a workflow up to 50 times faster than equivalent game code and the ability to sustain thousands of players. Some detections require an active internet connection. Plans include a free tier and Base and Enterprise, each listed at €79 a month, billed per kilo player-hour. Enterprise is available from 100kPH per month; one kPH represents one thousand hours of playtime. Optional components include automatic updates, storage integrations, and a runtime agent that temporarily patches server classes without permanently changing the server jar.