iClone vs Spine
iClone
reallusion.comSpine
esotericsoftware.comSide by side
| Figure | iClone | Spine |
|---|---|---|
| Price from | Free | $70.83/mo |
| Free plan | Yes | — |
| Free trial | Yes | Yes |
| Open source | — | — |
| Windows | Yes | Yes |
| macOS | — | Yes |
| Linux | — | Yes |
| iOS | Yes | — |
| API | Yes | — |
| Plans published | 8 | 8 |
| Spec score · Animation Software | 9.2 (#5) | 8.6 (#23) |
| Spec score · Cartoon Maker Software | 9.0 (#6) | 8.0 (#17) |
| Character rigging | Yes | Yes |
| Export formats | FBX,OBJ,ABC,USD | JSON,binary,GIF,PNG,JPEG,AVI,QuickTime video,texture atlas |
| Free plan | Yes | No |
| Integrations | Official pipelines connect iClone with Character Creator, Unreal Engine, Unity, Blender, Maya, 3ds Max, Marmoset Toolbag and NVIDIA Omniverse. | Official runtimes support toolkits including Unity, Unreal Engine, Godot, iOS, Android, Flutter, Phaser, PixiJS, and libgdx; the maker also lists generic runtimes for C, C++, C#, Haxe, and TypeScript. |
| Supported platforms | windows | Windows,macOS,Linux |
| 2D animation tools | No | Yes |
Plans
iClone
- PersonalFree
- iClone 365Priced on request
- iClone 8Priced on request
- iClone 8Price not published
- iClone Personal EditionFree
- iClone 365$16.58 a month
- iClone 365 Pro$23.28 a month
- iClone 8 Perpetual License$359, paid once
Spine
- Essential$99 a month
- Professional$449 a month
- Enterprise$2,499 a year
- Education — 10 computers$850 a year
- Education — 25 computers$1,700 a year
- Education — 50 computers$2,900 a year
- Essential$69, paid once
- Professional$379, paid once
In their own words
iClone
iClone is a Windows application for character rigging and real-time capture, including facial tracking. It supports Windows 10 and Windows 11 and exports FBX, OBJ, ABC, and USD files. The listed capabilities do not include 2D animation, 3D modeling, motion graphics, or cloud collaboration. iClone uses a freemium model with a Free Personal Edition priced at free, with no time limit and 30 3D exports. The iClone 365 and iClone 8 plans each list 2,000+ free assets, but their prices are not provided. Capture sources are both, and the product is intended for users working with rigged characters and captured motion on Windows. The maker is headquartered in Hsintien, New Taipei City, Taiwan, and was founded in 1993.
Spine
Spine is a 2D animation tool focused on making animations for games, with an editor and runtimes for using the results in games. It builds skeletal or cutout animation by attaching images to bones and animating those bones. Rigging and animation tools include inverse kinematics, paths, skins, meshes, free-form deformation, weights, a dopesheet, a graph editor, and runtime preview. Exports include JSON and binary animation data, animated GIFs, PNG or JPEG image sequences, AVI or QuickTime video, and texture atlases or spritesheets. Official runtimes support Unity, Unreal Engine, Godot, iOS, Android, Flutter, Phaser, PixiJS, and libgdx; generic runtimes are also listed for C, C++, C#, Haxe, and TypeScript. Spine runs on Windows, macOS, and Linux. Its free trial includes Professional features but cannot save projects, pack textures, or export animation data, images, or video. Essential is listed at $99 a month; Professional is $449 a month.