Idem vs Metaplay
Idem
idem.ggMetaplay
metaplay.ioSide by side
| Figure | Idem | Metaplay |
|---|---|---|
| Price from | Free | €195/mo |
| Free plan | Yes | Yes |
| Free trial | — | Yes |
| Open source | — | — |
| Web | Yes | Yes |
| Windows | — | Yes |
| macOS | — | Yes |
| Linux | — | Yes |
| iOS | — | Yes |
| Android | — | Yes |
| API | Yes | Yes |
| Self-hosted | Yes | Yes |
| Plans published | 1 | 17 |
| Spec score · Game Matchmaking Software | 7.9 (#20) | 9.0 (#6) |
| Company | Idem says it was founded in 2023 and lists its address as Kolonnenstr. 8, 10827 Berlin, Germany. | Metaplay says it is based in Finland and was founded in 2019; its contact page lists its office in Helsinki. |
| Founded | 2023 | LinkedIn lists Metaplay as founded in 2019. |
| Headquarters | Berlin, Germany | Helsinki, Finland |
| Integrations | Idem offers hosting and game backend integrations, plus authentication options including Google, Facebook, GitHub, Discord, Steam, and username/password. | Metaplay lists analytics export to BigQuery and S3, purchase validation for Google Play, App Store and Steam, and sign-in options including Google, Apple, Facebook, Steam and custom web login. |
| Product | Idem provides matchmaking for multiplayer games, with skill-based matching for elite and casual players. | Metaplay is a backend platform for building and operating live service games. |
| Support | General questions can be sent to [email protected]; urgent technical outages should be reported using the phone number in the customer's terms and conditions. | The pricing page offers community Discord support, weekday engineer support tiers, and a critical incident add-on with 24/7 availability and a one-hour response SLA. |
Plans
Metaplay
- Community supportFree
- Community SupportFree
- FreeFree
- FreeFree
- Starter€195 a month
- Starter€195 a month
- Pre-launch€995 a month
- Pre-Launch€995 a month
- Standard support€1,500 a month
- Standard Support€1,500 a month
In their own words
Idem
Idem is a matchmaking service for multiplayer games, available through a managed cloud service or self-hosted deployment. It matches players using skill or rating, game mode, team size, parties, roles or factions, latency, geography, and custom criteria. PvPvP formats can use any number of players per team and teams per match. Pre-arranged parties are supported, and players who leave can be replaced. The system considers ping, suggests a suitable server location, and supports server allocation. Its rating engine applies Bayesian updates similar to TrueSkill or Glicko II. Queue-liquidity analytics forecast how larger modes or ping limits may affect queue availability. Integrations cover hosting, game backends, REST, WebSocket, Unity, Unreal, Beamable, and Pragma/Kotlin. The free self-hosted Community Edition is Open Match compatible and offers basic algorithm selection. Advanced commercial matchmaking is available for more complex needs. Self-hosted deployment runs as a stateless container in customer infrastructure.
Metaplay
Metaplay is a backend platform for building and operating live-service games. It uses a server-authoritative C# game server with a Unity client library and shared client-server logic. Its LiveOps dashboard includes player segmentation, A/B testing, over-the-air configuration updates, events, economy management, and player support tools. The SDK also includes guilds, social features, leaderboards, leagues, and asynchronous matchmaking; synchronous matchmaking is in active development. Hosting choices include managed Metaplay Cloud, customer AWS infrastructure, another Kubernetes cluster, or on-premises deployment. The platform supports Unity games on iOS, Android, Windows, Mac, Linux, and WebGL, with Unity 2020.3 LTS and later. The free plan provides the full SDK and a local server for local development. Starter costs €195 a month. Managed Metaplay Cloud supports single-region deployments; multi-region deployments are supported on self-hosted infrastructure.