Idem vs Unity
Idem
idem.ggUnity
unity.comSide by side
| Figure | Idem | Unity |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | Yes |
| Open source | — | — |
| Web | Yes | Yes |
| Windows | — | Yes |
| macOS | — | Yes |
| Linux | — | Yes |
| iOS | — | Yes |
| Android | — | Yes |
| API | Yes | Yes |
| Self-hosted | Yes | — |
| Plans published | 1 | 8 |
| Spec score · Game Matchmaking Software | 7.9 (#20) | 8.7 (#10) |
| API | Self-hosted matchmaking uses a synchronous API call: send tickets and game mode configurations, then receive match results and unmatched tickets. | Unity Cloud Services APIs provide low-level API access to Unity Cloud Services, and the UGS CLI automates dashboard and administrative operations. |
| Headquarters | Berlin, Germany | San Francisco, California, United States |
| Integrations | Idem offers hosting and game backend integrations, plus authentication options including Google, Facebook, GitHub, Discord, Steam, and username/password. | Unity Integrations connect Cloud Build, Cloud Diagnostics and Collaborate with webhooks, Discord, Slack and email. |
| Product | Idem provides matchmaking for multiplayer games, with skill-based matching for elite and casual players. | Unity Engine is game and app development software for creating video games and immersive experiences from CAD and 3D data. |
| Support | General questions can be sent to [email protected]; urgent technical outages should be reported using the phone number in the customer's terms and conditions. | Unity directs users to its Issue Tracker and Editor bug reporting flow, while Pro includes expedited customer support and Enterprise includes dedicated support. |
Plans
Unity
- Free tierFree
- Pay-as-you-goPrice not published
- Pay-as-you-goPriced on request
- Unity PersonalFree
- Unity Pro$210 a month
- Unity Pro$2,310 a year
- Unity EnterprisePriced on request
- Unity IndustryPriced on request
In their own words
Idem
Idem is a matchmaking service for multiplayer games, available through a managed cloud service or self-hosted deployment. It matches players using skill or rating, game mode, team size, parties, roles or factions, latency, geography, and custom criteria. PvPvP formats can use any number of players per team and teams per match. Pre-arranged parties are supported, and players who leave can be replaced. The system considers ping, suggests a suitable server location, and supports server allocation. Its rating engine applies Bayesian updates similar to TrueSkill or Glicko II. Queue-liquidity analytics forecast how larger modes or ping limits may affect queue availability. Integrations cover hosting, game backends, REST, WebSocket, Unity, Unreal, Beamable, and Pragma/Kotlin. The free self-hosted Community Edition is Open Match compatible and offers basic algorithm selection. Advanced commercial matchmaking is available for more complex needs. Self-hosted deployment runs as a stateless container in customer infrastructure.