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SPECIFICTION
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Idem vs Unity

Idem

idem.gg

Unity

unity.com

Side by side

FigureIdemUnity
Price fromFreeFree
Free planYesYes
Free trial—Yes
Open source——
WebYesYes
Windows—Yes
macOS—Yes
Linux—Yes
iOS—Yes
Android—Yes
APIYesYes
Self-hostedYes—
Plans published18
Spec score · Game Matchmaking Software7.9 (#20)8.7 (#10)
APISelf-hosted matchmaking uses a synchronous API call: send tickets and game mode configurations, then receive match results and unmatched tickets.Unity Cloud Services APIs provide low-level API access to Unity Cloud Services, and the UGS CLI automates dashboard and administrative operations.
HeadquartersBerlin, GermanySan Francisco, California, United States
IntegrationsIdem offers hosting and game backend integrations, plus authentication options including Google, Facebook, GitHub, Discord, Steam, and username/password.Unity Integrations connect Cloud Build, Cloud Diagnostics and Collaborate with webhooks, Discord, Slack and email.
ProductIdem provides matchmaking for multiplayer games, with skill-based matching for elite and casual players.Unity Engine is game and app development software for creating video games and immersive experiences from CAD and 3D data.
SupportGeneral questions can be sent to [email protected]; urgent technical outages should be reported using the phone number in the customer's terms and conditions.Unity directs users to its Issue Tracker and Editor bug reporting flow, while Pro includes expedited customer support and Enterprise includes dedicated support.

Plans

Idem

  • Community EditionFree

Idem pricing →

Unity

  • Free tierFree
  • Pay-as-you-goPrice not published
  • Pay-as-you-goPriced on request
  • Unity PersonalFree
  • Unity Pro$210 a month
  • Unity Pro$2,310 a year
  • Unity EnterprisePriced on request
  • Unity IndustryPriced on request

Unity pricing →

In their own words

Idem

Idem is a matchmaking service for multiplayer games, available through a managed cloud service or self-hosted deployment. It matches players using skill or rating, game mode, team size, parties, roles or factions, latency, geography, and custom criteria. PvPvP formats can use any number of players per team and teams per match. Pre-arranged parties are supported, and players who leave can be replaced. The system considers ping, suggests a suitable server location, and supports server allocation. Its rating engine applies Bayesian updates similar to TrueSkill or Glicko II. Queue-liquidity analytics forecast how larger modes or ping limits may affect queue availability. Integrations cover hosting, game backends, REST, WebSocket, Unity, Unreal, Beamable, and Pragma/Kotlin. The free self-hosted Community Edition is Open Match compatible and offers basic algorithm selection. Advanced commercial matchmaking is available for more complex needs. Self-hosted deployment runs as a stateless container in customer infrastructure.

Visit idem.gg

Unity

Unity has no write-up on Specifiction yet; its figures are above.

Visit unity.com