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Ikemen GO vs jMonkeyEngine

Ikemen GO

github.com

jMonkeyEngine

jmonkeyengine.org

Side by side

FigureIkemen GOjMonkeyEngine
Price fromFreeFree
Free planYesYes
Free trial——
Open source——
WindowsYesYes
macOSYesYes
LinuxYesYes
iOSYesYes
AndroidYesYes
Plans published11
Spec score · Game Engine Software7.7 (#74)8.8 (#12)
Free planYesYes
LicenseThe engine is licensed under MIT, while bundled screenpack assets use Creative Commons licenses.The engine uses the BSD 3-Clause License and the maker says it has no fees, royalties, splash-screen requirement, or requirement to mention the engine in a game.
Source code modelopen_sourceopen_source
SupportThe project directs users to report problems through its GitHub issue tracker and recommends reading its bug-report guidance first.The maker directs support questions to its community hub and also lists Discord, email, and GitHub issues as contact channels.

Plans

Ikemen GO

  • Ikemen GOFree

Ikemen GO pricing →

jMonkeyEngine

  • jMonkeyEngineFree

jMonkeyEngine pricing →

In their own words

Ikemen GO

Ikemen GO has no write-up on Specifiction yet; its figures are above.

Visit github.com

jMonkeyEngine

jMonkeyEngine is a free, open-source Java game engine for developers. It targets Windows, macOS, Linux, Android, and iOS, with mobile export and multiplayer foundations. Rendering includes a GLES 3.0 backend and direct OpenGL support from versions 3.2 through 4.5. Java 11 through Java 21, Gradle builds, JVM tooling, and direct Java-library use are listed. Networking foundations cover TCP, UDP, RPC, and synchronization patterns. Physics options include rigid-body, soft-body, and vehicle simulation through Bullet, Box2D, or Jolt Physics integration. Graphics features include PBR, custom materials and shaders, bloom, FXAA, SSAO, and tone mapping. A glTF workflow is described for moving Blender materials, lighting choices, and scene setup. The BSD 3-Clause License includes no runtime fees, royalties, splash-screen requirement, or requirement to mention the engine. Setup uses an initializer, NetBeans-based SDK, or direct Java-library configuration. SDK integrations are maintained separately and may lag engine features.

Visit jmonkeyengine.org