Ikemen GO vs Ren'Py
Ikemen GO
github.comRen'Py
renpy.orgSide by side
| Figure | Ikemen GO | Ren'Py |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | Yes |
| Web | — | Yes |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | Yes |
| iOS | Yes | Yes |
| Android | Yes | Yes |
| API | — | Yes |
| Plans published | 1 | 1 |
| Spec score · Game Engine Software | 7.7 (#74) | 9.0 (#6) |
| Free plan | Yes | Yes |
| License | The engine is licensed under MIT, while bundled screenpack assets use Creative Commons licenses. | Most Ren'Py code is MIT licensed, while bundled components include LGPL and other licenses. |
| Scripting | Lua scripting enables new game modes and customizable story paths, and the ZSS language lets creators program characters. | Its script language supports writing visual novels, and Python scripting supports complex game logic. |
| Source code model | open_source | open_source |
| Support | The project directs users to report problems through its GitHub issue tracker and recommends reading its bug-report guidance first. | Ren'Py directs users to its Discord and Lemma Soft Forums for questions, and to GitHub for bug reports. |
Plans
In their own words
Ren'Py
Ren'Py is a free visual novel engine for making interactive stories and life simulation games with words, images, and sounds. Its script language handles visual-novel writing, while Python can be used for more complex game logic. Default games include menus, automatic saves, rollback, predictive image loading, and mouse, keyboard, or gamepad controls. Creators can customize screens and styles using the screen language and Python. The launcher builds Windows, Mac, and Linux games from any of those desktop systems. Ren'Py also supports Android export and can package games for WebAssembly browsers, though web support is beta and lacks networking and multithreading. It targets Windows 10 or later, macOS 10.10 or later, Linux x86_64 or Arm, Android 5.0 or later, and iOS 11 or later. Building for iOS requires a Mac and Xcode, and that support remains a work in progress. The engine is free for commercial and non-commercial use; most is MIT-licensed, with some LGPL components whose terms distributors must meet.