in3D vs MakeHuman
in3D
in3d.ioMakeHuman
makehumancommunity.orgSide by side
| Figure | in3D | MakeHuman |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Web | Yes | — |
| Windows | — | Yes |
| macOS | — | Yes |
| Linux | — | Yes |
| iOS | Yes | — |
| Android | Yes | — |
| API | Yes | — |
| Plans published | 3 | 1 |
| Spec score · 3D Avatar Software | 8.7 (#5) | 7.9 (#13) |
| Spec score · Game Character Creation Software | 8.6 (#8) | 7.9 (#15) |
| Export formats | The app lets users export 3D models in FBX, GLB, or USDZ formats. | Mesh export formats include Collada (DAE), FBX, Wavefront OBJ, STL, and Ogre3D. |
| Support | The developer portal lists [email protected] for support and [email protected] for production inquiries. | The project README directs usage questions to its forum and asks users to report bugs through the GitHub issues section. |
Plans
in3D
- FREEFree
- 100 scans for a larger test$100, paid once
- Production / platform planPriced on request
In their own words
in3D
in3D is a mobile app that creates human avatars through 3D body scanning. During a scan, it records video and TrueDepth data through the phone camera; the site says avatars can be created within a minute. Models can be exported in FBX, GLB, or USDZ formats. The maker lists SDKs for Unreal Engine and Unity, and says its Web SDK and API can integrate avatars into apps on any platform. Avatars are described as having a Mixamo-compatible rig and a 2048×2048 texture. The developer portal says API-created avatars can be used in commercial or non-commercial games, experiences, videos, and metaverses, but not to create competing 3D scanning technology or to sell as NFTs or paid 3D model distributions. The privacy policy says only video and photos recorded in the app are uploaded, with Google Cloud Platform and Amazon Web Services used for processing. It says the files are encrypted with a key stored locally on the mobile device. Free API testing costs nothing and is limited to two scans per day; 100 scans cost $100 as a one-time purchase.
MakeHuman
MakeHuman creates customizable 3D human characters by blending adjustable features on a base mesh. Character targets let users alter traits from sex and muscle tone to earlobe shape. A built-in downloader provides access to community assets, and the application includes a render engine and parametric modeling. Meshes can be exported in Collada (DAE), FBX, Wavefront OBJ, STL, and Ogre3D formats; projects can also be saved in MHM format. Exporting meshes is one-way: MakeHuman cannot open those exported formats again. BVH is the listed rig format, and the documentation says MakeHuman 1.1.0 does not officially support animation inside the application. For Blender workflows, MPFB can communicate directly with MakeHuman instead of depending on file exports. It runs as desktop software on Linux, macOS, and Windows. The plan is free. The site says core assets including the base mesh, targets, and skins are CC0, with no paywall or email requirement for downloading.