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InfiniteTalk vs LatentSync

InfiniteTalk

github.com

LatentSync

github.com

Side by side

FigureInfiniteTalkLatentSync
Price from—Free
Free plan—Yes
Free trial——
Open source—Yes
LinuxYesYes
API—Yes
Self-hostedYesYes
Plans published01
Spec score · AI Video Lip Sync Tools7.4 (#18)8.6 (#4)
Inference optionsThe repository documents single-GPU and multi-GPU inference, plus a quantized mode that supports only a single GPU.The project provides a Gradio app and a command-line interface for inference.
Intended usersThe project page presents InfiniteTalk as a research framework for long-sequence audio-driven human animation and video dubbing.The README describes an efficient stage-two training configuration as suitable for consumer-grade GPUs such as the RTX 3090.
LicenseThe model weights are licensed under Apache 2.0, and the repository says users are responsible for lawful use of generated content.The source repository is licensed under Apache License 2.0.
PurposeInfiniteTalk generates audio-synchronized talking videos from a source video and audio, or animates a single image using audio.LatentSync is an end-to-end lip-sync method based on audio-conditioned latent diffusion models.
What it doesInfiniteTalk generates audio-synchronized talking videos from a source video or a single image.LatentSync is an end-to-end lip-sync system that generates mouth movements from audio with latent diffusion and no intermediate motion representation.

Plans

InfiniteTalk

No plans published.

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LatentSync

  • Open-source releaseFree

LatentSync pricing →

In their own words

InfiniteTalk

InfiniteTalk has no write-up on Specifiction yet; its figures are above.

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LatentSync

LatentSync is a free, open-source lip-sync method for Linux and self-hosted deployment. It uses audio-conditioned latent diffusion models: Whisper converts mel spectrograms into audio embeddings, which enter a U-Net through cross-attention layers. The project offers a Gradio application and command-line inference, plus checkpoints, training code and a data-processing pipeline. LatentSync 1.6 was trained on 512 × 512 videos to address blurry teeth and lips. Minimum inference memory is listed as 8 GB of VRAM for version 1.5 and 18 GB for version 1.6. More inference steps can improve visual quality but slow generation; increasing guidance scale can improve lip-sync accuracy while introducing distortion or jitter. Training configurations for the U-Net require 20–55 GB of VRAM, depending on configuration. The documented pipeline uses PySceneDetect for scene detection and InsightFace landmarks for face transformation. The repository lists Apache-2.0, while the model card lists openrail++.

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