Infinity Generation vs MapMagic 2
Infinity Generation
infinitygeneration.comMapMagic 2
gitlab.comSide by side
| Figure | Infinity Generation | MapMagic 2 |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | — |
| API | Yes | — |
| Plans published | 3 | 3 |
| Spec score · Game Map Generators | 8.7 (#1) | 8.0 (#6) |
| Maker identity | The company identifies itself as Infinity Generation, Inc. and describes its team as small and bootstrapped. | The GitLab project identifies Denis Pahunov as its owner and says the repository contains wikis, issues, and recent patches and betas. |
| Purpose | Infinity Engine supports runtime procedural generation of worlds, terrain, vegetation, planets, and other content for games and applications. | MapMagic 2 is a node-based procedural map generator for creating terrain and automatically placing game objects. |
| Support | Free Alpha support is through the community and email on a best-effort basis; Enterprise includes priority direct support from the core team. | The Asset Store listing links support to the publisher's website. |
Plans
Infinity Generation
- Alpha PlanFree
- Free AlphaFree
- EnterprisePriced on request
MapMagic 2
- MapMagic 2Free
- MapMagic 2 Biomes and Functions$45, paid once
- MapMagic 2 Bundle$157.50, paid once
In their own words
Infinity Generation
Infinity Generation's Infinity Engine supports runtime procedural generation of worlds, terrain, vegetation, planets, and other content for games and applications. Infinity Creator is a visual development application with a node graph and 3D scene viewer. Its noise tools are based on FastNoise2 and include Perlin, Simplex, Cellular, and other types. Generated scenes, models, and textures can be exported for use as assets.
The engine is described as compatible with Unity, Unreal, Godot, or custom game engines. Its C++ SDK and API support integration into existing projects, and developers can build custom procedural components for node graphs. Those components can call AI models to enhance dynamic content generation. The Free Alpha plan costs nothing and provides full software use during the Alpha period. Products using Infinity that make over $100,000 in annual gross revenue are subject to a 1% royalty. Creator lists Windows 10 and 11 (64-bit) and requires a Vulkan 1.1-capable graphics card; macOS and Linux are described as coming soon. Free Alpha support is best-effort through community and email. Enterprise includes priority direct support, with price not listed.
MapMagic 2
MapMagic 2 is a node-based procedural generator for Unity terrain and game objects. Users build graphs from generator nodes such as noise, Voronoi, blending, curves, and erosion. Listed outputs include height, holes, textures, grass, custom outputs, objects, splines, and biomes. During play mode, it can generate new terrain tiles for endless maps. The Biomes and Functions module blends graphs using masks and moves complex generation into sub-graphs. MapMagic 2 is listed as compatible with Unity 2022.3.62f1 across Built-in, URP, and HDRP render pipelines; installation requires the.NET 4.x API Compatibility Level in the Unity Editor. The core asset costs nothing. Biomes and Functions costs $45, paid once and requires an existing MapMagic 2 installation. The bundle costs $157.50, paid once and includes MapMagic 2 with Objects, Splines, Biomes, and Brush modules. The bundle listing says full source code is included. Special nodes are named for CTS, MegaSplat, MicroSplat, and Vegetation Studio Pro, though full compatibility is not guaranteed.