Infinity Generation vs Voxel Plugin
Infinity Generation
infinitygeneration.comVoxel Plugin
voxelplugin.comSide by side
| Figure | Infinity Generation | Voxel Plugin |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | — |
| Android | — | Yes |
| API | Yes | — |
| Plans published | 3 | 3 |
| Spec score · Game Map Generators | 8.7 (#1) | 7.8 (#10) |
| Purpose | Infinity Engine supports runtime procedural generation of worlds, terrain, vegetation, planets, and other content for games and applications. | Voxel Plugin is voxel technology for Unreal Engine, focused in version 2 on creating and generating interactive terrain. |
| Support | Free Alpha support is through the community and email on a best-effort basis; Enterprise includes priority direct support from the core team. | The documentation directs users to Discord for support from staff and fellow users; the Pro plan lists Discord support. |
Plans
Infinity Generation
- Alpha PlanFree
- Free AlphaFree
- EnterprisePriced on request
Voxel Plugin
- Voxel Plugin FreeFree
- Voxel Plugin Pro (for budgets <$200k)$349, paid once
- Custom LicensePriced on request
In their own words
Infinity Generation
Infinity Generation's Infinity Engine supports runtime procedural generation of worlds, terrain, vegetation, planets, and other content for games and applications. Infinity Creator is a visual development application with a node graph and 3D scene viewer. Its noise tools are based on FastNoise2 and include Perlin, Simplex, Cellular, and other types. Generated scenes, models, and textures can be exported for use as assets.
The engine is described as compatible with Unity, Unreal, Godot, or custom game engines. Its C++ SDK and API support integration into existing projects, and developers can build custom procedural components for node graphs. Those components can call AI models to enhance dynamic content generation. The Free Alpha plan costs nothing and provides full software use during the Alpha period. Products using Infinity that make over $100,000 in annual gross revenue are subject to a 1% royalty. Creator lists Windows 10 and 11 (64-bit) and requires a Vulkan 1.1-capable graphics card; macOS and Linux are described as coming soon. Free Alpha support is best-effort through community and email. Enterprise includes priority direct support, with price not listed.
Voxel Plugin
Voxel Plugin is voxel technology for Unreal Engine, with version 2 focused on creating and generating interactive terrain. Worlds can be changed at runtime, and those changes are described as reversible and non-destructive. Terrain is authored with stamps that generate 2D height or 3D volume data; procedural generation is deterministic when the same seeds are used. Voxel Graphs provide node-based control over world generation, but are not included in the Free plan.
The plugin targets Nanite as its main rendering pipeline and supports tessellation and displacement there. Unreal Engine's PCG framework can query voxel terrain and metadata, and PCG graphs can call Voxel Graphs; foliage workflows use PCG rather than direct plugin handling. Voxel Plugin 2 does not support cubic terrain or static, pre-baked world generation. Its documented release targets Unreal Engine 5.6 and 5.7 and is actively being developed, with documentation warning it may be buggy. The Free plan is free; Pro costs $349, paid once and is not for project budgets over $200k.