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SPECIFICTION
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InputPlumber vs JoyShockMapper

InputPlumber

inputplumber.readthedocs.io

JoyShockMapper

github.com

Side by side

FigureInputPlumberJoyShockMapper
Price from—Free
Free plan—Yes
Free trial——
Open source—Yes
Windows—Yes
LinuxYesYes
Self-hosted—Yes
Plans published02
Spec score · Game Controller Mapper Software5.7 (#27)8.5 (#5)

Plans

InputPlumber

No plans published.

InputPlumber pricing →

JoyShockMapper

  • Free/open-source JoyShockMapperFree
  • JoyShockMapperFree

JoyShockMapper pricing →

In their own words

InputPlumber

InputPlumber has no write-up on Specifiction yet; its figures are above.

Visit inputplumber.readthedocs.io

JoyShockMapper

JoyShockMapper maps game controller input to keyboard, mouse, or virtual controller events for PC games. It supports gyro controls and flick stick for aiming and turning. Buttons can map to keyboard or mouse inputs with tap-and-hold, chorded, and simultaneous-press options; stick modes can control the mouse or trigger keys, including scroll-wheel and flick-stick modes. The project describes support for DualSense, DualShock 4, paired JoyCons, and Nintendo Switch Pro Controller. It loads commands from text configuration files, and its download includes example gyro configurations. JoyShockMapper is free, with a Windows release and Linux builds available from source. Development primarily targets Windows, and Linux builds may not always work. Linux use requires read and write access to /dev/uinput and the relevant /dev/hidraw device; focused-window detection works only on X11. Virtual Xbox or DS4 output requires separate ViGEm bus software. The releases page lists v3.6.1 as the latest release.

Visit github.com